Spell Description

You create linked teleportation portals that remain open for the duration.

Choose two points you are aware of within range, one point must be within 10 feet of you and one point within 1,000 feet of you. The point where the portal opens can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as “200 feet straight downward” or “upward to the northwest at a 45-degree angle, 300 feet.” A circular portal, 10 feet in diameter, opens over each point. If the portal would open in the space occupied by a creature, the portal instead opens next to that creature.

The portals are two-dimensional glowing rings filled with mist, hovering inches from the ground at the points you choose. A ring is visible only from one side (your choice), which is the side that functions as a portal. You cannot place a ring directly under a creature causing it to fall (though you can still force a creature through a ring by other means).

Any creature or object entering the portal exits from the other portal as if the two were adjacent to each other; passing through a portal from the nonportal side has no effect. The mist that fills each portal is opaque and blocks vision through it.

On your turn, you can rotate the rings as a bonus action so that the active side faces in a different direction.

Arcane Gate

6th, arcane (conjuration)

Casting Time

1 action

Duration

1 hour (concentration)

Range

1,000 feet

Components

V,S