Spell Description
You create a large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell's duration, and it moves at your command, mimicking the movements of your own hand.
The hand is an object that has AC 20 and hit points equal to your hit point maximum. If it drops to 0 hit points, the spell ends. It has a Strength of 26 (+8) and a Dexterity of 10 (+0). The hand doesn't fill its space.
When you cast the spell and as a bonus action on your subsequent turns, you can move the hand up to 60 feet and then cause one of the following effects with it:
Clenched Fist. The hand strikes one creature or object within 5 feet of it. Make a melee attack using the hand. On a hit, the hand deals 4d8 force damage.
Forceful Hand. The hand attempts to push a creature within 5 feet of it in a direction you choose. Make a melee attack using the hand. If the target is medium or smaller, you have advantage on the attack roll. On a hit, the hand pushes the target up to 40 feet. The hand moves with the target to remain within 5 feet of it.
Grasping Hand. The hand attempts to grapple a huge or smaller creature within 5 feet of it. Make a melee attack using the hand.On a hit, the target is grappled by the hand. If the grappled target is medium or smaller, it has disadvantage on saving throw to escape the grapple. While the hand is grappling the target, you can use a bonus action to have the hand crush it. When you do so, the target takes bludgeoning damage equal to 2d6 + 8.
Interposing Hand. The hand interposes itself between you and a creature you choose until you give the hand a different command. The hand moves to stay between you and the target, providing you with half cover against the target. The target can't move through the hand's space if its Strength score is less than or equal to the hand's Strength score. If its Strength score is higher than the hand's Strength score, the target can move toward you pushing the hand in front of it, treating the movement as difficult terrain.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage from the clenched fist option increases by 2d8 and the damage from the grasping hand increases by 2d6 for each slot level above 5th.
Archmage's Hand
5th level, arcane (evocation)
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Casting Time
1 action
Duration
1 minute (concentration)
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Range
120 feet (sight)
Components
V,S,M*
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*this spell requires
a snakeskin glove and an iron ring worth at least 10 gp.
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