Spell Description

You cause up to six pillars of stone to burst from places on the ground that you can see within range. Each pillar is a cylinder that has a 5-foot diameter and a height of up to 30 feet. The ground where a pillar appears must be wide enough for its diameter, and you can target the ground under a creature if that creature is medium or smaller. Each pillar has AC 5 and 30 hit points. When reduced to 0 hit points, a pillar crumbles into rubble, which creates an area of difficult terrain with a 10-foot radius around the pillar that lasts until the rubble is cleared. Each 5-foot-diameter portion of the area requires at least 1 minute to clear by hand.

If a pillar is created under a creature, that creature must succeed on a Dexterity saving throw or be lifted by the pillar. A creature can choose to fail the save.

If a pillar is prevented from reaching its full height because of a ceiling or other obstacle, a creature on the pillar takes 10d6 bludgeoning damage and is restrained, trapped between the pillar and the obstacle. While restrained in this way, a creature cannot be moved by effects that would normally move it (such as a thunder wave spell or if pushed by another creature). The creature can still teleport to another space to end the restrained condition. The restrained creature can use an action to make a Strength or Dexterity saving throw against the spell’s save DC. On a success, the creature is no longer restrained and must either move off the pillar or fall off it.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, you can create two additional pillars for each slot level above 6th.

Bones of the Earth

6th, primal (transmutation)

Casting Time

1 action

Duration

Instantaneous

Range

120 (sight)

Components

V,S