Spell Description

You conjure a wave of healing energy that washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 5d8 + your spellcasting ability modifier and you can immediately end one of the following conditions on it: blinded, dazed, deafened, diseased, fatigued, poisoned, or weakened. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the number of hit points restored increases by 2d8 for each slot level above 5th.

Channel Healing

5th level, divine (conjuration)

Casting Time

1 action

Duration

Instantaneous

Range

60 feet (sight)

Components

V,S,M*

*this spell requires a holy symbol made of pure gold worth at least 100 gold pieces.