Spell Description

You hurl an undulating, warbling mass of chaotic energy at one creature within range. Make a spell attack against the target. On a hit, the target takes 2d6 + 1d12 damage. Choose one of the d6s. The number rolled on that die determines the attack’s damage type (as shown on the damage table):

Chaos Bolt

1st level, arcane (evocation)

Casting Time

1 action

Duration

Instantaneous

Range

30 foot (line)

Components

V,S

When you roll damage for this spell and any one damage dice rolls the same number as any other damage dice, the chaotic energy leaps from the target to a different creature of your choice within 30 feet of it.

Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again. Any creature can only be targeted once with this spell per casting, and you must choose a new target within range whenever the bolt leaps, even if that target is yourself or one of your allies.

In addition, this spell scores a critical hit on a roll of 18-20 on the dice instead of a 20.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, each target takes 1d12 extra damage of the type rolled for each slot levels above 1st.

Roll

Damage type

1

thunder

2

acid

3

cold

4

fire

5

lightning

6

poison

Arcane Spells
Divine Spells
Primal Spells