Spell Description
Up to 3 creatures you can see within range must make a Wisdom saving throw. A target automatically succeeds on this saving throw if it can't be charmed or if it cannot both see and hear you. On a failed save, a target is affected by this spell. Until the spell ends, you can use a bonus action on each of your turns to designate a direction that is horizontal to you.
On its next turn, an affected creature must use as much of its movement as possible to move in that direction. It can take its action before or after it moves. After moving in this way, it can repeat the Wisdom saving throw ending the effect on itself on a success.
A target isn't compelled to move into an obviously deadly hazard, such as a fire or pit, but it will provoke opportunity attacks when moving in the designated direction.
Compulsion
4th level, divine (enchantment)
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Casting Time
1 action
Duration
1 minute (concentration)
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Range
30 feet (sight)
Components
V,S
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