Spell Description
This spell places a curse on the land in a specific area where you are. When you cast this spell, you curse an area around you and all plants in a 300-foot radius around you wither. This immediately removes all difficult terrain caused by plants. In addition, no plants can grow in the area for 1 year.
Alternatively, you can create a cursed plant if you spend 8 hours casting this spell. When you finish casting the spell like this, you can touch a tree or large bush. The plant becomes cursed for a year and spreads its curse onto the land in a half a mile radius around it. Plant life in this area takes on a corrupted withering appearance and plants that grow in the area are inedible and provide no nourishment if consumed. In addition, this curse also affects all creatures in the area except undead and constructs.
Choose one of the following effects for this curse:
While in the area, creatures take an additional 1d6 points of necrotic damage when they take damage.
While in the area, creatures have disadvantage on saving throws against one condition of your choice (such as the poisoned condition or saving throws to avoid being charmed).
While in the area, creatures have vulnerability to one damage type of your choice.
While in the area, creatures have disadvantage on ability checks using one ability score of your choice.
At the DM's discretion, you can have an alternative curse effect the area, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.
Dispel magic has no effect on this spell but a remove curse spell cast on the cursed area or cursed plant can end it.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the radius of each effect is doubled for each slot level above 6th (e.g. the radius of each effect is 1200 foot or two-mile radius when it is cast with an 8th level spell slot). If you cast this spell with a 9th level spell slot, the curse lasts until it is removed instead.
Cursed Land
6th level, primal (necromancy)
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Casting Time
1 action
Duration
1 year
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Range
Touch
Components
V,S,M*
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*this spell requires
gold powder worth 500 gp and a vial of blood all of which the spell consumes
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