Spell Description

The light of dawn shines down on a location you specify within range. Until the spell ends, a 30-foot-radius, 40-foot-high cylinder of bright light glimmers there. The cylinder also creates bright light in a 60-foot-radius beyond the cylinder and dim light for another 60 feet beyond that. This light is sunlight.

Any creature that enters the cylinder’s area for the first time on a turn or ends its turn there must make a Constitution saving throw, taking 3d10 radiant damage on a failed save, or half as much damage on a successful one. Fiends, undead and creatures with sunlight sensitivity make this saving throw with disadvantage and take double damage on a failed save.

At Higher Levels. When you cast this spell using a spell slot of 9th level or higher, the all the spell’s radiuses are doubled and the spell’s damage increases to 6d10 radiant damage.

Dawn

5th level, divine (evocation)

Casting Time

1 action

Duration

1 minute (concentration)

Range

120 feet

Components

V,S,M*

*this spell requires a golden pendant depicting the sun worth at least 100 gp.