Spell Description
You disrupt the spiritual energy of up to three creatures of your choice in a 30-foot-cone. Each creature must succeed on a Charisma saving throw or take 2d6 necrotic damage. Elemental, fey, plant, and undead creatures have disadvantage on this saving throw.
If this damage reduce at least one creature to 0 hit points, you can also regain an expended hit dice.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st
Disrupt Spirit
1st level, primal (necromancy)
|
|
Casting Time
1 action
Duration
Instantaneous
|
Range
30 feet (cone)
Components
V,S,M*
|
*this spell requires
a withered blackthorn blossom.
|