Spell Description
You irk a creature making it aggressive towards you.
One creature that you can see within range becomes confused while it can see or hear you. The creature can ignore the confused condition. If it does so, it must attack you on its turn, or use its turn moving towards you if it is too far away to make an attack.
The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, or if a creature friendly to you damages the target or casts a harmful spell on it.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
Distracting Ire
1st level, primal (enchantment)
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Casting Time
1 bonus action
Duration
1 minute
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Range
30 feet (sight)
Components
V,S
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