Spell Description
Choose a point you can see on the ground within range. A fountain of churned earth and stone erupts in a 10-foot-radius cylinder that is 10 feet tall centred on that point. Each creature in that area must make a Dexterity saving throw. A creature takes 6d8 bludgeoning damage on a failed save, or half as much damage on a successful one.
Additionally, the ground in that area becomes difficult terrain until cleared. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand.
This spell has no effect if there is no earth or natural stones in the area.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the radius of the cylinder increases by 10 feet and the damage increases by 1d8 for each slot level above 3rd.
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Erupting Earth
3rd level, primal (transmutation)
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Casting Time
1 action
Duration
Instantaneous
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Range
120 feet (sight)
Components
V,S,M*
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*this spell requires
a piece of obsidian.
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