Fighter

 

Fighter: Combat Training: Spellsword

The archetypal Spellsword combines the martial mastery common to all fighters with a few spells and magic. Their spellcasting offers them additional versatility in and out of combat.

 

Spellsword Features

Spellcasting

When you reach 3rd level, you augment your martial prowess with the ability to cast spells as shown in the Spellsword Spellcasting Table.

Spellsword Spells

You must choose one of the following types of spellswords, which defines which spell list you draw you magic from:

          Eldritch Knight. You learn spells from the arcane spell list and your spellcasting ability modifier is Intelligence.

          Sacred Blade. You learn spells from the divine spell list and your spellcasting ability modifier is Charisma.

          Ancient Warrior. You learn spells from the primal spell list and your spellcasting ability modifier is Wisdom.

In addition, you must choose two spell schools (such as abjuration and evocation). Whenever you learn or replace a spellsword spell of 1st level or higher, that spell must come from your spell list and belong to one of the two spell schools you have selected for this feature.

Armoured Casting

You ignore spell failure from armour when you cast spellsword spells.

Cantrips

You know two cantrips of your choice from your spellsword spell list. You learn additional cantrips of your choice at higher levels, as shown in the cantrips known column of the spellsword spellcasting table.

Spellcasting Focus

You can use a simple or martial weapon as a spellcasting focus for your spellsword spells.

Spells Known of 1st Level and Higher

The spells known column of the spellsword spellcasting table shows when you learn more spellsword spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

Additionally, when you gain a level in this class, you can choose one of the spellsword spells you know and replace it with another spellsword spell, which also must be of a level for which you have spell slots.

Spell Slots

The spellsword spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

Spellcasting Ability

Your spellsword choice determines you spellcasting ability for your spells. You use this ability whenever a spell refers to your spellcasting ability.

In addition, you use that ability modifier when setting the saving throw DC for a spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your spellcasting ability modifier

Spell attack modifier = your proficiency bonus + your spellcasting ability modifier

 

Spellsword Spellcasting

Level

Spells known

Cantrips known

1

2

3

4

3

2

2

2

-

-

-

4

3

2

2

-

-

-

5

3

2

3

-

-

-

6

3

2

3

-

-

-

7

4+2

2

3

1

-

-

8

4+2

2

3

1

-

-

9

4+2

2

3

1

-

-

10

5+2

3

4

1

-

-

11

5+2

3

4

1

-

-

12

5+2

3

4

1

-

-

13

6+4

3

4

1

1

-

14

6+4

3

4

1

1

-

15

6+4

3

4

1

1

-

16

7+4

3

4

2

1

-

17

7+4

3

4

2

1

-

18

7+4

3

4

2

1

-

19

8+4

3

4

2

1

1

20

8+4

3

4

2

1

1

War Magic

Beginning at 7th level, you can make one weapon attack as a bonus action when you use your action to cast a spell.

At this level, you also learn two spells from your spellsword spell list in addition to the spells you gain from your spellcasting feature. These spells can be selected from any school of magic and must be 2nd level or lower.

 

Improved War Magic

Beginning at 13th level, you can make two weapon attacks when you use your ‘war magic’ bonus action instead of one.

At this level, you also learn two additional spells from your spellsword spell list in addition to the spells you gain from your spellcasting feature. These spells can be selected from any school of magic and must be 3rd level or lower.

 

Spellsword Combat

At 13th level, you also learn how to make your attacks undercut a creature's resistance to your spells:

          When you hit a creature with an attack, you can give that creature disadvantage on the next saving throw it makes against a spell you cast before the end of your next turn. You can use this ability once on each of your turns.

          If you score a critical hit with an attack, the target automatically fails its saving throw against the next spell you cast before the end of your next turn.