Spell Description

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

When the spell ends, the target must succeed on a DC 15 Constitution saving throw. If the target fails this saving throw, it becomes incapacitated and it speed is reduced to 0 until the end of its next turn, as a wave of lethargy sweeps over it.

At Higher Levels. If you cast this spell using a spell slot of 5th level or higher, you can affect one additional creature for each two spell levels above 3rd. The creatures must be within 30 feet of each other when you target them.

Haste

3rd level, arcane (transmutation)

Casting Time

1 action

Duration

1 minute (concentration)

Range

30 feet (sight)

Components

V,S,M*

*this spell requires a shoving of licorice root.