Spell Description
A hail of rock-hard ice pounds to the ground in a 30-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.
Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the spell increases by 5 feet and the cold damage increases by 2d6 for each slot level above 4th.
Ice Storm
4th level, primal (evocation)
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Casting Time
1 action
Duration
Instantaneous
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Range
300 feet
Components
V,S,M*
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*this spell requiers
a pinch of dust and a few drops of water.
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