Spell Description
You attempt to bind a creature in an illusory cell that only it perceives. One creature you can see within range must make an Intelligence saving throw. The target succeeds automatically if it is immune to being frightened. On a successful save, the spell ends. On a failed save, the target perceives the area immediately around its space as dangerous to it in some way; you might cause the target to perceive itself as being surrounded by fire, floating razors, or hideous maws filled with dripping teeth. Whatever form the illusion takes, the target is effectively blinded, deafened, and restrained for the spell’s duration. If the target is moved or teleported, makes a melee attack, or in another way interacts with the illusion to attempt to escape it, the target takes 6d10 psychic damage and must make an Intelligence saving throw. On a successful saving throw, the spell ends.
Mental Prison
6th level, arcane (illusion)
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Casting Time
1 action
Duration
1 minute (concentration)
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Range
60 feet (sight)
Components
S
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