Spell Description

Magical spring water starts sprouting from a point you chose within range. For the duration, a creature (not undead or construct) can use an action to drink from the water. Each turn a creature spends drinking from this water, it gains one of the following benefits:

  • Remove an effect that cause it to be confused, diseased, poisoned, or weakened.

  • Remove all reductions to the target’s hit point maximum.

  • Reduce any exhaustion levels by one.

  • Remove reductions to one of the target's ability scores.

  • Remove one short or long-term madness effect.

  • The creature cannot die from old age for the next 10 days.

Each turn this spell is in effect, dead and withered plants in a 5-foot-radius from the water source magically spring back to life. The radius of this effect increases by 5 feet at the beginning of your turn while you maintain concentration. If you place the spring on a slope, the water trickles downwards, up to 10 feet each round, creating a stream instead of a point from where this effect spreads.

Rejuvenating Spring

6th level, primal (conjuration)

Casting Time

1 action

Duration

1 minute (concentration)

Range

30 feet

Components

V,S,M*

*this spell requires untouched water in a crystal vial worth at least 200 gp, which the spell consumes