Rogue is under Reconstruction!
Apologies for the mess!
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Rogue |
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Rogue: Rogue Tactics |
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Rogues are masters
of versatility, each adopting unique strategies to outmanoeuvre their foes in
combat. The following rules
apply to your sneak attacks: •
The power of a sneak attack depends on
your sneak attack value as shown in the Rogue class table. •
A sneak attack is any attack that
refers to your sneak attack value. •
You can only make a sneak attack once
per turn. If a rogue tactics
ability calls for a saving throw, the DC equals 8 + your Dexterity modifier +
your proficiency bonus. |
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Assassination |
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You are at your
deadliest when you get the drop on your enemies. Assassination tactics give
you the following benefits: •
On your first round of combat, you have advantage on
melee attack rolls against any creature that hasn’t taken a turn in that
combat yet. •
When you hit a surprised or incapacitated creature
with a sneak attack, the attack is an automatic critical hit. •
When you roll damage for a sneak attack that is a
critical hit, the attack ignores all resistance to damage. Sneak Attack: Coup de Grace As
an action, you can make a special melee attack with melee weapon with the light
and small properties, a coup de grace: •
Coup de Grace. This
attack has no effect unless it is a critical hit. On
a hit, you treat the weapon’s damage dice as if they were a number of d10
equal to your sneak attack value and add your rogue level to the damage roll. |