Rogue is under Reconstruction!

Apologies for the mess!

 

Rogue

 

Rogue: Rogue Tactics

Rogues are masters of versatility, each adopting unique strategies to outmanoeuvre their foes in combat.

The following rules apply to your sneak attacks:

          The power of a sneak attack depends on your sneak attack value as shown in the Rogue class table.

          A sneak attack is any attack that refers to your sneak attack value.

          You can only make a sneak attack once per turn.

If a rogue tactics ability calls for a saving throw, the DC equals 8 + your Dexterity modifier + your proficiency bonus.

 

Assassination

You are at your deadliest when you get the drop on your enemies. Assassination tactics give you the following benefits:

          On your first round of combat, you have advantage on melee attack rolls against any creature that hasn’t taken a turn in that combat yet.

          When you hit a surprised or incapacitated creature with a sneak attack, the attack is an automatic critical hit.

          When you roll damage for a sneak attack that is a critical hit, the attack ignores all resistance to damage.

 

Sneak Attack: Coup de Grace

As an action, you can make a special melee attack with melee weapon with the light and small properties, a coup de grace:

          Coup de Grace. This attack has no effect unless it is a critical hit. On a hit, you treat the weapon’s damage dice as if they were a number of d10 equal to your sneak attack value and add your rogue level to the damage roll.