Rogue is under Reconstruction!
Apologies for the mess!
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Rogue |
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Rogue: Rogue Tactics |
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Rogues are masters
of versatility, each adopting unique strategies to outmanoeuvre their foes in
combat. The following rules
apply to your sneak attacks: •
The power of a sneak attack depends on
your sneak attack value as shown in the Rogue class table. •
A sneak attack is any attack that
refers to your sneak attack value. •
You can only make a sneak attack once
per turn. If a rogue tactics
ability calls for a saving throw, the DC equals 8 + your Dexterity modifier +
your proficiency bonus. |
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Dirty Fighting |
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You do not fight fair. Dirty fighting tactics give you the following
abilities: •
As a bonus action, you can target any
creature within 5 feet of you with pocket sand. The target must succeed on a
Dexterity saving throw with advantage or be blinded until the
end of your next turn. You must have a free hand and a component pouch to use
this ability. •
When you score a critical hit, you can
also designate one other creature. The designated creature has advantage on
its next attack against the target of the critical hit before the beginning
of your next turn. Sneak Attack: Low Blow On
your turn, you can make a special sneak attack with an unarmed strike as a
bonus action instead of an action, a low blow: •
Low Blow. On
a hit, you can replace the unarmed strike’s damage dice with a number of d4
equal to your sneak attack value instead of the normal damage for a sneak
attack. If the target is dazed, exhausted, fatigued, surprised
or weakened, it must also succeed on a Constitution saving throw become incapacitated
until the beginning of your next turn. |