Rogue is under Reconstruction!
Apologies for the mess!
|
Rogue |
|
Rogue: Rogue Tactics |
|
Rogues are masters
of versatility, each adopting unique strategies to outmanoeuvre their foes in
combat. The following rules
apply to your sneak attacks: •
The power of a sneak attack depends on
your sneak attack value as shown in the Rogue class table. •
A sneak attack is any attack that
refers to your sneak attack value. •
You can only make a sneak attack once
per turn. If a rogue tactics
ability calls for a saving throw, the DC equals 8 + your Dexterity modifier +
your proficiency bonus. |
|
Foul Tactics |
|
You fight using foul strikes giving you the following benefits: •
When you miss a creature with a melee
attack, you can use a bonus action to reroll the attack with disadvantage. •
When another creature makes an attack
against a creature within 5 feet of you, can use your reaction to grant the
attacking creature advantage on the attack roll. Sneak Attack: Foul Blow When
you take the attack action, you can replace one attack with a special unarmed
strike, a foul blow: •
Foul Blow. You
must have advantage on your attack roll to make this attack or make the
attack against a grappled or flat-footed creature. On a hit,
you can replace the unarmed strike’s damage dice with a number of d4 equal to
your sneak attack value and the target’s speed is reduced to 0 until the
beginning of your next turn. If you hit a target that is also prone,
the attack is an automatic critical hit. |