Rogue is under Reconstruction!
Apologies for the mess!
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Rogue |
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Rogue: Rogue Tactics |
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Rogues are masters
of versatility, each adopting unique strategies to outmanoeuvre their foes in
combat. The following rules
apply to your sneak attacks: •
The power of a sneak attack depends on
your sneak attack value as shown in the Rogue class table. •
A sneak attack is any attack that
refers to your sneak attack value. •
You can only make a sneak attack once
per turn. If a rogue tactics
ability calls for a saving throw, the DC equals 8 + your Dexterity modifier +
your proficiency bonus. |
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Heavy-handed Fighting |
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You have received special training in the use of unarmed combat,
granting you the following benefits: •
You can use either Strength or
Dexterity when calculating the DC of rogue features (your choice). •
You have training with medium armour. •
You can benefit from rogue features in
medium armour as if you were wearing light armour. Sneak Attack: Ironclad Charge As
an action, you can make a special melee sneak attack, an ironclad charge: •
Ironclad Charge. To
make an ironclad charge, you must be wearing medium armour and started your
turn at least 10 feet away from the target. The target must succeed on a
Strength saving throw or be knocked prone. If you knock the target prone,
you can also make an unarmed melee attack against the target immediately. On
a hit, you replace the unarmed strike’s damage dice with a number of d4 equal
to your sneak attack value. |