Rogue is under Reconstruction!
Apologies for the mess!
|
Rogue |
|
Rogue: Rogue Tactics |
|
Rogues are masters
of versatility, each adopting unique strategies to outmanoeuvre their foes in
combat. The following rules
apply to your sneak attacks: •
The power of a sneak attack depends on
your sneak attack value as shown in the Rogue class table. •
A sneak attack is any attack that
refers to your sneak attack value. •
You can only make a sneak attack once
per turn. If a rogue tactics
ability calls for a saving throw, the DC equals 8 + your Dexterity modifier +
your proficiency bonus. |
|
Martial Arts |
|
You have received special training in the use of unarmed combat,
granting you the following benefits: •
You can deal 1d4 damage with unarmed
strikes and knuckle gloves instead of their normal damage and you treat your
unarmed strikes as if they have the crushing weapon property. •
When you hit a creature with a sneak
attack, you can use a bonus action to make an unarmed strike before the end
of your turn. Sneak Attack: Flurry of Blows As
an action, you can make a special melee sneak attack, a flurry of blows: •
Flurry of Blows. To
make a flurry of blows, must use your bonus action to focus and prepare the
attack. Make a number of unarmed strikes equal to your sneak attack value. You
can only move up to 5 feet between of these each attack. |