Rogue is under Reconstruction!

Apologies for the mess!

 

Rogue

 

Rogue: Rogue Tactics

Rogues are masters of versatility, each adopting unique strategies to outmanoeuvre their foes in combat.

The following rules apply to your sneak attacks:

          The power of a sneak attack depends on your sneak attack value as shown in the Rogue class table.

          A sneak attack is any attack that refers to your sneak attack value.

          You can only make a sneak attack once per turn.

If a rogue tactics ability calls for a saving throw, the DC equals 8 + your Dexterity modifier + your proficiency bonus.

 

Predatory Tactics

In combat you have the upper hand against defenceless opponents, granting you the following abilities:

          As a bonus action, you can give yourself advantage on attack rolls against a bloodied target until the end of your turn.

          When you score a critical hit against a creature, the creature’s speed is reduced by 10 feet until the end of your next turn.

Sneak Attack: Predatory Exploit

As an action, you can make a special melee sneak attack, a predatory exploit :

          Predatory Exploit. You must make this attack with a weapon that deals slashing damage. The target must be dazed, fatigued, frightened, incapacitated, poisoned, or weakened. On a hit, you can add a number of d6 equal to your sneak attack value to the weapon’s damage and the target’s speed is reduced by 10 feet until the start of your next turn. If you hit the same target with this attack on consecutive turns, this reduction increases by 10 feet for each previous consecutive hit. If this attack reduces the target’s speed to 0, it falls prone.