Rogue is under Reconstruction!
Apologies for the mess!
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Rogue |
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Rogue: Rogue Tactics |
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Rogues are masters
of versatility, each adopting unique strategies to outmanoeuvre their foes in
combat. The following rules
apply to your sneak attacks: •
The power of a sneak attack depends on
your sneak attack value as shown in the Rogue class table. •
A sneak attack is any attack that
refers to your sneak attack value. •
You can only make a sneak attack once
per turn. If a rogue tactics
ability calls for a saving throw, the DC equals 8 + your Dexterity modifier +
your proficiency bonus. |
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Stealth Tactics |
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In combat you weave in and out between cover, granting you the
following abilities: •
You can move at full speed while
hidden instead of only half speed. •
When you take the hide action and
succeed by 10 or more against a creature’s passive perception, you can make
an attack against that creature while hidden without automatically loose the
hide action if you attempt to make an attack on the same turn. Sneak
Attack: Cover Shot As
an action, you can make a special ranged sneak attack, a cover shot: •
Cover Shot. You
must make this attack with a ranged weapon, and you must be hidden from the
target. On a hit, you replace this attack’s damage dice with a number
of d10 equal to your sneak attack value. If this attack reduces the target to
0 hit points, you can immediately roll stealth to remain hidden. |