Rogue is under Reconstruction!

Apologies for the mess!

 

Rogue

 

Rogue: Rogue Tactics

Rogues are masters of versatility, each adopting unique strategies to outmanoeuvre their foes in combat.

The following rules apply to your sneak attacks:

          The power of a sneak attack depends on your sneak attack value as shown in the Rogue class table.

          A sneak attack is any attack that refers to your sneak attack value.

          You can only make a sneak attack once per turn.

If a rogue tactics ability calls for a saving throw, the DC equals 8 + your Dexterity modifier + your proficiency bonus.

 

Stealth Tactics

In combat you weave in and out between cover, granting you the following abilities:

          You can move at full speed while hidden instead of only half speed.

          When you take the hide action and succeed by 10 or more against a creature’s passive perception, you can make an attack against that creature while hidden without automatically loose the hide action if you attempt to make an attack on the same turn.

Sneak Attack: Cover Shot

As an action, you can make a special ranged sneak attack, a cover shot:

          Cover Shot. You must make this attack with a ranged weapon, and you must be hidden from the target. On a hit, you replace this attack’s damage dice with a number of d10 equal to your sneak attack value. If this attack reduces the target to 0 hit points, you can immediately roll stealth to remain hidden.