Rogue is under Reconstruction!
Apologies for the mess!
|
Rogue |
|
Rogue: Rogue Tactics |
|
Rogues are masters
of versatility, each adopting unique strategies to outmanoeuvre their foes in
combat. The following rules
apply to your sneak attacks: •
The power of a sneak attack depends on
your sneak attack value as shown in the Rogue class table. •
A sneak attack is any attack that
refers to your sneak attack value. •
You can only make a sneak attack once
per turn. If a rogue tactics
ability calls for a saving throw, the DC equals 8 + your Dexterity modifier +
your proficiency bonus. |
|
Thug Tactics |
|
Fighting like a
thug grants you the following benefits: •
You have advantage on an attack roll
against a creature if at least two of your allies are within 5 feet of the
creature and the allies aren't incapacitated. •
On your turn, you can use an action to
ready one of your sneak attack options for when one of your allies hit a
specified creature with an attack. When the trigger occurs, you can make a
sneak attack with advantage if you meet the other requirements of the sneak
attack. Sneak Attack: Concussive Strike When
you make your sneak attack with melee weapon that deals bludgeoning damage
and you have advantage on the attack, you can instead make a special sneak
attack, a concussive strike: •
Concussive Strike. In
addition to the sneak attack damage, the target must succeed on a Wisdom
saving throw or become dazed until the end of your next turn. |