Rogue is under Reconstruction!

Apologies for the mess!

 

Rogue

 

Rogue: Rogue Tactics

Rogues are masters of versatility, each adopting unique strategies to outmanoeuvre their foes in combat.

The following rules apply to your sneak attacks:

          The power of a sneak attack depends on your sneak attack value as shown in the Rogue class table.

          A sneak attack is any attack that refers to your sneak attack value.

          You can only make a sneak attack once per turn.

If a rogue tactics ability calls for a saving throw, the DC equals 8 + your Dexterity modifier + your proficiency bonus.

 

Thug Tactics

Fighting like a thug grants you the following benefits:

 

          You have advantage on an attack roll against a creature if at least two of your allies are within 5 feet of the creature and the allies aren't incapacitated.

          When one of your allies knocks a creature prone, you can use a reaction to make a ‘concussive strike’ sneak attack against that creature if it is within 5 feet of you. When you make this sneak attack as a reaction, it does not benefit from any sources of advantage.

Sneak Attack: Concussive Strike

As an action, you can make a special melee sneak attack, a concussive strike:

          Concussive Strike. You must make this attack with a melee weapon that deals bludgeoning damage and you make the attack with disadvantage. On a hit, you can add a number of d6 equal to your sneak attack value to the damage roll and the target must succeed on a Wisdom saving throw or become dazed until the end of your next turn.