Rogue is under Reconstruction!
Apologies for the mess!
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Rogue |
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Rogue: Rogue Tactics |
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Rogues are masters
of versatility, each adopting unique strategies to outmanoeuvre their foes in
combat. The following rules
apply to your sneak attacks: •
The power of a sneak attack depends on
your sneak attack value as shown in the Rogue class table. •
A sneak attack is any attack that
refers to your sneak attack value. •
You can only make a sneak attack once
per turn. If a rogue tactics
ability calls for a saving throw, the DC equals 8 + your Dexterity modifier +
your proficiency bonus. |
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Thug Tactics |
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Fighting like a
thug grants you the following benefits: •
You have advantage on an attack roll
against a creature if at least two of your allies are within 5 feet of the
creature and the allies aren't incapacitated. •
When one of your allies knocks a
creature prone, you can use a reaction to make a ‘concussive strike’
sneak attack against that creature if it is within 5 feet of you. When you
make this sneak attack as a reaction, it does not benefit from any sources of
advantage. Sneak
Attack: Concussive Strike As
an action, you can make a special melee sneak attack, a concussive strike: •
Concussive Strike. You
must make this attack with a melee weapon that deals bludgeoning damage and
you make the attack with disadvantage. On a hit, you can add a number of d6
equal to your sneak attack value to the damage roll and the target must
succeed on a Wisdom saving throw or become dazed until the end of your
next turn. |