Rogue is under Reconstruction!

Apologies for the mess!

 

Rogue

 

Rogue: Rogue Tactics

Rogues are masters of versatility, each adopting unique strategies to outmanoeuvre their foes in combat.

The following rules apply to your sneak attacks:

          The power of a sneak attack depends on your sneak attack value as shown in the Rogue class table.

          A sneak attack is any attack that refers to your sneak attack value.

          You can only make a sneak attack once per turn.

If a rogue tactics ability calls for a saving throw, the DC equals 8 + your Dexterity modifier + your proficiency bonus.

 

Thug Tactics

Fighting like a thug grants you the following benefits:

 

          You have advantage on an attack roll against a creature if at least two of your allies are within 5 feet of the creature and the allies aren't incapacitated.

          On your turn, you can use an action to ready one of your sneak attack options for when one of your allies hit a specified creature with an attack. When the trigger occurs, you can make a sneak attack with advantage if you meet the other requirements of the sneak attack.

Sneak Attack: Concussive Strike

When you make your sneak attack with melee weapon that deals bludgeoning damage and you have advantage on the attack, you can instead make a special sneak attack, a concussive strike:

          Concussive Strike. In addition to the sneak attack damage, the target must succeed on a Wisdom saving throw or become dazed until the end of your next turn.