Spell Description
You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a Wisdom saving throw or become fatigued and suffer a -2 penalty to its AC as well as disadvantage on Dexterity saving throw.
A creature affected by this spell makes another Wisdom saving throw at the end of each of its turns. On a successful save, the effect ends for it.
Slow
3rd, arcane (transmutation)
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Casting Time
1 action
Duration
1 minute (concentration)
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Range
120 feet (sight)
Components
V,S,M*
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*this spell requires
a drop of molasses
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