Spell Description

You flourish the weapon used in the casting and then vanish to strike like the wind. Choose up to five creatures you can see within range. Make a melee spell attack against each target. On a hit, a target takes 8d10 force damage.

You then teleport to an unoccupied space you can see within 5 feet of one of the targets you hit or missed.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can affect one additional creature for each slot level above 5th. When you cast this spell using spell slot of 9th level, the damage to each target increases by 6d10.

Steel Wind Strike

5th level, primal (transmutation)

Casting Time

1 action

Duration

Instantaneous

Range

60 feet (sight)

Components

S,M*

*this spell requires a melee weapon.