Spell Description

You transmute a container of one creature enchanting ammunition held in the container to seemingly leap into the that creature’s hands when they reach for it. On each of the creature’s turns until the spell ends, the creature can use a bonus action to make two attacks with a weapon that uses ammunition from the container (ignoring both loading and reloading properties of the weapon). If the container leaves the creature’s possession, the spell immediately ends.

Swift Quiver

5th level, primal (transmutation)

Casting Time

1 action

Duration

1 minute (concentration)

Range

Touch

Components

S