Spell Description

You imbue your touch with paralyzing toxins. Make a spell attack against a creature. On a hit, the target takes 2d8 poison damage and becomes poisoned until the end of its next turn.

At the end of its turn, the target must make a Constitution saving throw if it is still poisoned by this spell. On a failed saving throw, the target becomes paralyzed until the end of its next turn.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

Venom Coil

2nd level, primal (necromancy)

Casting Time

1 action

Duration

1 round

Range

Touch

Components

V,S,M*

*this spell requires a drop of venom from a scorpion or viper.