Spell Description
You imbue your touch with paralyzing toxins. Make a spell attack against a creature. On a hit, the target takes 2d8 poison damage and becomes poisoned until the end of its next turn.
At the end of its turn, the target must make a Constitution saving throw if it is still poisoned by this spell. On a failed saving throw, the target becomes paralyzed until the end of its next turn.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
Venom Coil
2nd level, primal (necromancy)
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Casting Time
1 action
Duration
1 round
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Range
Touch
Components
V,S,M*
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*this spell requires
a drop of venom from a scorpion or viper.
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