Spell Description
You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud.
While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form is the dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can’t move.
Until the spell ends, a creature can use 1 minute to revert to cloud form or back again. If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can’t land after 1 minute, the creature falls the remaining distance.
Wind Walk
6th level, primal (transmutation)
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Casting Time
1 minute
Duration
8 hours
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Range
30 feet (sight)
Components
V,S,M*
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*this spell requires
a bit of sand and crumbled up leaves
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