Barbarian

 

Barbarian: Primal Instinct

Your primal instincts benefit both your rage and persistent rage abilities:

          Rage. When you enter your rage, you can choose one of your primal instinct rage powers and gain the benefit of that rage power for the duration of the rage.

          Persistent Rage. When you enter your persistent rage, you gain the benefit of all your primal instinct rage powers and one of your primal instinct persistent rage powers.

If any of the primal instinct feature grants you an ability or a spell that calls for a saving throw, the DC is equal to 8 + your rage potency + your proficiency bonus. In addition, any spell you gain with your primal instincts uses your rage potency in place of any spellcasting ability modifiers.

 

Primal Instinct

Feral Rage

As you rage, your form takes on bestial features:

          Rage Power: Feral Rage. Once during your rage, you can transform and gain one feral form (below) until the end of your turn.

          Persistent Rage Power: Bestial Transformation. When you use your persistent rage feature, the form you gain when you transform with your feral rage lasts the whole duration of your rage instead of just one turn.

Feral Forms

Whenever you transform into a feral form, you gain one of the following special natural weapons:

          Feral Bite. Your mouth transforms into a bestial maw or great mandibles (your choice) that deals 1d4 piercing damage and has the brutal property. Once on your turn, you can make an attack with your feral bite if you have not already made a feral bite attack on that turn (no action required).

          Feral Claws. Your hands transform into claws, which you can use to make attacks if you are not holding anything in your hands. Your claws each deal 1d6 slashing damage on a hit and have the tearing property. When you hit a creature with one of your claws, you can immediately make an attack with your other claw against that creature (no action required). You can make this additional attack only once on your turn. You can add your rage potency as a bonus to attack rolls with these claws.

          Feral Tail. You grow a scaly or bulky tail, which you can use as a weapon that deals 1d4 bludgeoning damage on a hit and has the reach property. On a hit, the target must also succeed on a Strength saving throw or be knocked prone if it is one size larger than you or smaller. On each of your turns, you can make an additional attack with your feral tail (no action required).