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BARBARIAN |
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Barbarian |
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Barbarian: Primal Instinct |
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Your primal
instincts benefit both your rage and persistent rage abilities: •
Rage.
When you enter your rage, you can choose one of your primal instinct rage
powers and gain the benefit of that rage power for the duration of the rage. •
Persistent Rage.
When you enter your persistent rage, you gain the benefit of all your primal
instinct rage powers and one of your primal instinct persistent rage powers. If any of the
primal instinct feature grants you an ability or a spell that calls for a
saving throw, the DC is equal to 8 + your rage potency + your proficiency
bonus. In addition, any spell you gain with your primal instincts uses your
rage potency in place of any spellcasting ability modifiers. |
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Primal Instinct |
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Hulking Fury While raging
you embody the stampede. Rage Power: Hulking
Charge Once during
your rage, when you use a bonus action to maintain your rage, you can also
make an unarmed strike against up to two creatures within reach. These
creatures must be adjacent to each other. You can add your rage potency to the
attack rolls. The damage dice for these unarmed strikes change to 1d6. Persistent Rage
Power: Hulking Hurl When you use
your persistent rage feature, you can use an action to make an unarmed strike
against a creature that is your size or smaller within your reach. On a hit,
you can forgo dealing damage with the attack and instead throw the creature
up to 40 feet (or 20 feet if the creature is your size). The creature is then
knocked prone and takes bludgeoning damage equal to a number of d6
times your rage potency + your Strength modifier + your rage potency. If you throw the creature at another
creature, make a ranged attack against that creature. On a hit, both
creatures take the throwing damage, and the target must make a Strength
saving throw. On a failed saving throw, the target is also knocked prone.
Hit or miss, the thrown creature lands prone in the closest unoccupied
space adjacent to the target. |