Barbarian

 

Barbarian: Primal Instinct

Your primal instincts benefit both your rage and persistent rage abilities:

          Rage. When you enter your rage, you can choose one of your primal instinct rage powers and gain the benefit of that rage power for the duration of the rage.

          Persistent Rage. When you enter your persistent rage, you gain the benefit of all your primal instinct rage powers and one of your primal instinct persistent rage powers.

If any of the primal instinct feature grants you an ability or a spell that calls for a saving throw, the DC is equal to 8 + your rage potency + your proficiency bonus. In addition, any spell you gain with your primal instincts uses your rage potency in place of any spellcasting ability modifiers.

 

Primal Instinct

Raging Storm

Your rage releases the primal storm within you.

Rage Power: Storm’s Fury

Once during a rage, you can use one of the following abilities as a reaction when a creature hits you with a melee attack:

          Blizzard. The triggering creature must succeed on a Strength saving throw or become restrained by ice until the end of its next turn.

          Gale. The triggering creature must succeed on a Strength saving throw or be pushed up to 30 feet directly away from you.

          Sandstorm. The triggering creature must succeed on a Dexterity saving throw or take 1d6 + half your barbarian level fire damage and start burning.

Rage Power: Raging Storm

When you use your persistent rage, you emanate a magical, stormy aura until the rage ends. The stormy aura extends 10 feet from you in every direction, but not through total cover. When you enter your persistent rage and on subsequent turns as a bonus action, you can activate your stormy aura to gain aura’s effect. Choose one of the following options for your stormy aura:

          Blizzard. All other creatures treat the area inside the stormy aura as difficult terrain until the beginning of your next turn.

          Gale. Any creature you hit with an attack this turn is pushed up to 10 feet to any other place within the stormy aura (chosen by you) as if moved by a powerful wind.

          Sandstorm. All other creatures in your stormy aura take fire damage equal to your rage potency.