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Wizard |
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Wizard: Signature Spell |
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When you reach
5th level, your studies of the arcane has resulted in the development of a
signature spell. You can create an additional signature spell at 10th and
15th level. To you, these spells are wizard spells that you always have
prepared. |
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Signature Spell Creation |
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Creating a Signature Spell The following
rules applies all signature spells you create. Combined
Magic. When you create
A signature spell, you combine the effect two spells that are in your
spellbook. At least one of the spells must be from the spell school you
selected with your ‘spell school specialisation’ feature. When you select
these spells, you must choose one of the spells that is the ‘base spell’ and
one that is the ‘combined spell’: •
The spell creation option you
choose for the new spell (see below) determines how these effects interact. •
Your signature spell is treated as
both the base spell and the combined spell for effects that interact with
those spells (e.g. effects that block magic missiles also block a
signature spell based on magic missiles and effects that can be
removed by dispel magic can also be removed by a signature spell based
on dispel magic). •
If either the base spell or the
combined spell requires expensive material components, the new signature
spell also requires a material component with the combined cost of the
material components of both the base spell and the combined spell. If either
spell consumes the material component, the new signature spell also consumes
the material component. •
The new spell is named by you and
recorded in your spellbook as a new spell. This spell belongs to the spell
school you selected with your ‘spell school specialisation’ feature. •
The new signature spell cannot be
cast as a ritual. •
The new signature spell’s level is
equal to the combined spell level of the base spell and the combined spell. Flavour
is Free. You can
determine the spell’s visual and other sensory effects when you create the
spell, although these changes do not impact the spell's mechanics: •
If the base spell requires a
material component (whether it is costly or non-costly), you can have the new
signature spell require a different material component with a similar cost. Spell Creation Options When you create
a signature spell, you can have the base spell and the combined spell
interact in various ways. Harmful
Spell When you create
a harmful signature spell, both the base spell and the combined spell must
require either an attack roll or a saving throw: •
The new signature spell uses the
statistics of the spell you designate as the base spell for this new spell
(e.g. if you select burning hands, the spell is cast like a burning
hands spell, it targets creatures in a 15-foot cone like a burning hands spell). •
You combine the effect of both
spells into a single spell effect (e.g. if you combine the burning hands spell
with the hold person spell, a target that fails their saving throw
suffers both these effects). •
The new signature spell requires
the same saving throw or attack roll that both the base spell and the combined
spell require. If the base spell and the combined spell have different saves
or attack rolls, the new signature spell instead requires a Constitution
saving throw (regardless of save or attack roll combinations) or a Wisdom
saving throw (if the base spell and the combined spell both required one of
the following saving throws: Intelligence, Wisdom, or Charisma). •
The duration of the new spell is
equal to the longest of the base spell and the combined spell durations and
if either of the spells require concentration, the new spell also requires
concentration. •
If the combined spell normally
only targets one creature, the spell level of the new signature spell is 1
higher (e.g. if you combine burning hands, a 1st level spell, with hold person, a 2nd level spell that
only targets one creature, the new spell is a 4th level spell). •
The spell scales as described in
the base spell, except the scaling only happens if the spell is cast with a
spell slot higher than the new signature spell’s level (e.g. a new 4th level
signature spell that is based on the burning hands spell, instead
scales when you cast it with s spell slot of 5th level or higher instead of 2nd
level or higher). Beneficial
Spell When you create
a beneficial signature spell, the effect of both the base spell and the
combined spell must be one that can be cast on a willing creature: •
The new signature spell uses the
statistics of the spell you designate as the base spell for this new spell
(e.g. if you select shield as the base spell, the spell is cast as a
reaction like the shield spell) •
The signature spell instead
targets ‘self’ and you gain the benefit of both the base spell and the
combined spell. Alternatively, you can increase the level of the new
signature spell by one to instead target creatures as described in the base
spell (e.g. if the base spell is bless, a 1st level spell, and the
combined spell is shield, another 1st level spell, the new
signature spell can be created as either a 2nd level spell that only targets
you, or a 3rd level spell that targets three creatures as described in the bless
spell). •
The duration of the new spell is
equal to the longest of the base spell and the combined spell durations and
if either of the spells require concentration, the new spell also requires
concentration. •
The spell scales as described in
the base spell, except the scaling only happens if the spell is cast with a
spell slot higher than the new signature spell’s level (e.g. a new 3th level
signature spell that is based on the bless spell, instead scales when
you cast it with s spell slot of 4th level or higher instead of 2nd level or
higher). Emanation
Spell When you create
an emanation signature spell, the base spell must be one that can be cast on
a willing creature, and the combined spell must be one that can one that
requires a saving throw: •
The new signature spell uses the
statistics of the base spell, except it targets ‘self’ instead and is an
action to cast. When you cast the signature spell, it also targets all
creatures within 15 feet of you. Those creatures must succeed on a saving
throw as described in the combined spell. •
If the base spell is a reaction
spell that influences the effect of the spell (such as the absorb elements
spell) you instead choose the effect from the possible effects when you cast
the spell. •
If the combined spell normally
only targets one creature, the spell level of the new signature spell is 2
higher (e.g. if the base spell is shield, a 1st level spell, and the
combined spell is hold person, a 2nd
level spell that normally only target one creature, the new signature spell
is a 5th level spell). •
Keep track of the duration of each
effect separately (e.g. if the base spell is shield, a 1st level spell
that lasts until the beginning of your next turn, and the combined spell is hold
person, a 2nd level spell that lasts up to 1 minute, the effect of the shield
spell lasts until the beginning of your next turn and the effect of the hold
person spell lasts for up to 1 minute). Both effects still end early if
you loose concentration on the signature spell, if
it requires concentration. Summoning
Spell When you create
a summoning signature spell, both the base spell and the combined spell must
be spells that create one or more creatures with a creature template: •
The new signature spell uses the
statistics of the base spell (e.g. if the base spell is animate dead,
the signature spell uses the options for summoned creatures listed in that
spell, and the creature remains summoned as described in the base spell). •
The new signature spell uses the
creature templates described in the combined spell. The new signature spell
creates the highest number of creatures described in the base spell unless
the number of creatures that the combined spell would create of that template
is lower. In that case, the new signature spell uses the number of creatures
of the combined spell instead (e.g. if the base spell is bind familiar,
a 1st level spell that summons one creature, and the combined spell is animate
dead, a 3rd level spell that normally creates 4 creatures, the new
signature spell would only create one creature using a template from animate
dead instead. •
The duration of the new spell is
equal to the longest of the base spell and the combined spell durations and
if either of the spells require concentration, the new spell also requires
concentration. •
When you create this new signature
spell, you can change the creature type of the creature summoned by the new
signature spell from the creature types of the templates available to both
the base spell and the combined spell (e.g. when you create a new signature
spell from animate dead, a spell that creates an undead creature, and bind
familiar, a spell that creates either a celestial, fey, or fiend
creature, you can create a new signature spell that summons either a
celestial, fey, fiend, or undead creature. •
The new signature spell always requires
a material component with a minimum cost equal to 150 times the level of the
new signature spell, regardless of whether the base spell or the combined
spell required a costly component. |