Wizard

 

Wizard: Signature Spell

When you reach 5th level, your studies of the arcane has resulted in the development of a signature spell. You can create an additional signature spell at 10th and 15th level. To you, these spells are wizard spells that you always have prepared.

 

Signature Spell Creation

Creating a Signature Spell

The following rules applies all signature spells you create.

Combined Magic.

When you create A signature spell, you combine the effect two spells that are in your spellbook. At least one of the spells must be from the spell school you selected with your ‘spell school specialisation’ feature. When you select these spells, you must choose one of the spells that is the ‘base spell’ and one that is the ‘combined spell’:

          The spell creation option you choose for the new spell (see below) determines how these effects interact.

          Your signature spell is treated as both the base spell and the combined spell for effects that interact with those spells (e.g. effects that block magic missiles also block a signature spell based on magic missiles and effects that can be removed by dispel magic can also be removed by a signature spell based on dispel magic).

          If either the base spell or the combined spell requires expensive material components, the new signature spell also requires a material component with the combined cost of the material components of both the base spell and the combined spell. If either spell consumes the material component, the new signature spell also consumes the material component.

          The new spell is named by you and recorded in your spellbook as a new spell. This spell belongs to the spell school you selected with your ‘spell school specialisation’ feature.

          The new signature spell cannot be cast as a ritual.

          The new signature spell’s level is equal to the combined spell level of the base spell and the combined spell.

Flavour is Free.

You can determine the spell’s visual and other sensory effects when you create the spell, although these changes do not impact the spell's mechanics:

          If the base spell requires a material component (whether it is costly or non-costly), you can have the new signature spell require a different material component with a similar cost.

 

Spell Creation Options

When you create a signature spell, you can have the base spell and the combined spell interact in various ways.

Harmful Spell

When you create a harmful signature spell, both the base spell and the combined spell must require either an attack roll or a saving throw:

          The new signature spell uses the statistics of the spell you designate as the base spell for this new spell (e.g. if you select burning hands, the spell is cast like a burning hands spell, it targets creatures in a 15-foot cone like a burning hands spell).

          You combine the effect of both spells into a single spell effect (e.g. if you combine the burning hands spell with the hold person spell, a target that fails their saving throw suffers both these effects).

          The new signature spell requires the same saving throw or attack roll that both the base spell and the combined spell require. If the base spell and the combined spell have different saves or attack rolls, the new signature spell instead requires a Constitution saving throw (regardless of save or attack roll combinations) or a Wisdom saving throw (if the base spell and the combined spell both required one of the following saving throws: Intelligence, Wisdom, or Charisma).

          The duration of the new spell is equal to the longest of the base spell and the combined spell durations and if either of the spells require concentration, the new spell also requires concentration.

          If the combined spell normally only targets one creature, the spell level of the new signature spell is 1 higher (e.g. if you combine burning hands, a 1st level spell, with hold person, a 2nd level spell that only targets one creature, the new spell is a 4th level spell).

          The spell scales as described in the base spell, except the scaling only happens if the spell is cast with a spell slot higher than the new signature spell’s level (e.g. a new 4th level signature spell that is based on the burning hands spell, instead scales when you cast it with s spell slot of 5th level or higher instead of 2nd level or higher).

Beneficial Spell

When you create a beneficial signature spell, the effect of both the base spell and the combined spell must be one that can be cast on a willing creature:

          The new signature spell uses the statistics of the spell you designate as the base spell for this new spell (e.g. if you select shield as the base spell, the spell is cast as a reaction like the shield spell)

          The signature spell instead targets ‘self’ and you gain the benefit of both the base spell and the combined spell. Alternatively, you can increase the level of the new signature spell by one to instead target creatures as described in the base spell (e.g. if the base spell is bless, a 1st level spell, and the combined spell is shield, another 1st level spell, the new signature spell can be created as either a 2nd level spell that only targets you, or a 3rd level spell that targets three creatures as described in the bless spell).

          The duration of the new spell is equal to the longest of the base spell and the combined spell durations and if either of the spells require concentration, the new spell also requires concentration.

          The spell scales as described in the base spell, except the scaling only happens if the spell is cast with a spell slot higher than the new signature spell’s level (e.g. a new 3th level signature spell that is based on the bless spell, instead scales when you cast it with s spell slot of 4th level or higher instead of 2nd level or higher).

Emanation Spell

When you create an emanation signature spell, the base spell must be one that can be cast on a willing creature, and the combined spell must be one that can one that requires a saving throw:

          The new signature spell uses the statistics of the base spell, except it targets ‘self’ instead and is an action to cast. When you cast the signature spell, it also targets all creatures within 15 feet of you. Those creatures must succeed on a saving throw as described in the combined spell.

          If the base spell is a reaction spell that influences the effect of the spell (such as the absorb elements spell) you instead choose the effect from the possible effects when you cast the spell.

          If the combined spell normally only targets one creature, the spell level of the new signature spell is 2 higher (e.g. if the base spell is shield, a 1st level spell, and the combined spell is hold person, a 2nd level spell that normally only target one creature, the new signature spell is a 5th level spell).

          Keep track of the duration of each effect separately (e.g. if the base spell is shield, a 1st level spell that lasts until the beginning of your next turn, and the combined spell is hold person, a 2nd level spell that lasts up to 1 minute, the effect of the shield spell lasts until the beginning of your next turn and the effect of the hold person spell lasts for up to 1 minute). Both effects still end early if you loose concentration on the signature spell, if it requires concentration.

Summoning Spell

When you create a summoning signature spell, both the base spell and the combined spell must be spells that create one or more creatures with a creature template:

          The new signature spell uses the statistics of the base spell (e.g. if the base spell is animate dead, the signature spell uses the options for summoned creatures listed in that spell, and the creature remains summoned as described in the base spell).

          The new signature spell uses the creature templates described in the combined spell. The new signature spell creates the highest number of creatures described in the base spell unless the number of creatures that the combined spell would create of that template is lower. In that case, the new signature spell uses the number of creatures of the combined spell instead (e.g. if the base spell is bind familiar, a 1st level spell that summons one creature, and the combined spell is animate dead, a 3rd level spell that normally creates 4 creatures, the new signature spell would only create one creature using a template from animate dead instead.

          The duration of the new spell is equal to the longest of the base spell and the combined spell durations and if either of the spells require concentration, the new spell also requires concentration.

          When you create this new signature spell, you can change the creature type of the creature summoned by the new signature spell from the creature types of the templates available to both the base spell and the combined spell (e.g. when you create a new signature spell from animate dead, a spell that creates an undead creature, and bind familiar, a spell that creates either a celestial, fey, or fiend creature, you can create a new signature spell that summons either a celestial, fey, fiend, or undead creature.

          The new signature spell always requires a material component with a minimum cost equal to 150 times the level of the new signature spell, regardless of whether the base spell or the combined spell required a costly component.