Ancestry: Goliath
Base features
Creature Type. Humanoid
Size. Medium (about 7-9 feet tall)
Speed. 30 feet
Lifespan. 100 years on average
Goliath Ancestry Traits
Powerful Build. You have advantage on any saving throw you make to end the grappled condition on yourself. You also count as one size larger when determining your carrying capacity, the weight you can push, drag, or lift, and the size of creatures you can affect with your abilities and attacks.
Primordial Guard. Whenever you finish a long rest, you become resistant to one of the following damage types until you finish another long rest: Acid, cold, fire, lightning, or thunder.
Goliath Heritage features
Choose one heritage feature:
Titan Heritage. As a descendant of titans, you gain the following benefits:
Titan’s Might. Once between long rests, you can imbue yourself with the might of Titans. As a bonus action, you magically gain the following benefits, which last for 1 minute:
If you are smaller than large, you become large, along with anything you are wearing. If you lack the room to become large, you cannot use this feature.
You have advantage on Strength checks and Strength saving throws.
Your first attack each turn with a weapon or an unarmed strike deals 1d6 additional damage to a target on a hit.
You can use the ability one additional time between long rests when you reach 9th and 17th level, for three times total at level 17.
Cloud Giant Heritage. As a descendant of cloud giants, you gain the following benefits:
Cloud’s Drift. Once per long rest, you can use an action to transform yourself, along with everything you are wearing and carrying, into a misty cloud until the beginning of your next turn. For the duration, you gain the following benefits:
You become a 20-foot-sphere of cloudy mist that spreads around corners, and its area is heavily obscured.
While in this form, you are immune to all damage, spells, and effects.
Your speed is 0 and you are incapacitated.
When this effect ends, you reform in one space covered by the cloudy mist. Strong wind, as well as any spell or effect that disperses gas or vapor, automatically ends the effect of this feature early.
You can use the ability one additional time between long rests when you reach 9th and 17th level, for three times total at level 17.
Fire Giant Heritage. As a descendant of fire giants, you gain the following benefits:
Fire’s Brand. When you hit a creature with an attack, you can use a bonus action to immediately brand the target with fire. Until the beginning of your next turn, attacks deal an extra 1d6 points of damage when they hit the target. You can use this ability once between long rests.
You can use the ability one additional time between long rests when you reach 9th and 17th level, for three times total at level 17.
Frost Giant Heritage. As a descendant of frost giants, you gain the following benefits:
Binding Rime. When you hit with an attack, you can choose to reduce the target’s speed by 30 feet until the beginning of your next turn. You can use this ability once between long rests.
You can use the ability one additional time between long rests when you reach 9th and 17th level, for three times total at level 17.
Hill Giant Heritage. As a descendant of hill giants, you gain the following benefits:
When you take damage, you can use your reaction to roll a 2d12. Add your Constitution modifier to the number rolled and reduce the damage by that total. You can use this ability once between long rests.
You can use the ability one additional time between long rests when you reach 9th and 17th level, for three times total at level 17.
Stone Giant Heritage. As a descendant of hill giants, you gain the following benefits:
Throw Giant Rock. As an action, you can throw any small pebble or sling stone, which then magically transforms into a large boulder when you throw it. You treat the boulder as simple ranged weapon that you are proficient with. The boulder’s damage dice equals a number of d10 times your proficiency bonus. The boulder has range (30/90) and the crushing and finesse weapon properties (e.g. at 5th level, the boulder deals 3d10 + your Strength or Dexterity modifier damage on a successful hit). You can use this ability once between long rests.
You can use the ability one additional time between long rests when you reach 9th and 17th level, for three times total at level 17.
Storm Giant Heritage. As a descendant of storm giants, you gain the following benefits:
Lightning Strike. When you are outdoors and take the attack action on your turn, you can replace one weapon attack with a lightning you call from the sky, dealing damage to creatures in a 5ft radius burst within 60 feet of you. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 2d12 Lightning damage. On a successful save, a creature takes half as much damage. This damage increases by 1d12 when you reach the following character levels: 9th level (3d12), 17th level (4d12). You can use this ability once between long rests.
You can use the ability one additional time between long rests when you reach 9th and 17th level, for three times total at level 17.