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Druid |
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Druid: Druid Circles: Circle of the Moon |
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Druids of the Circle of the Moon are fierce guardians of the wilds.
Their order gathers under the full moon to share news and trade warnings.
Druids of this circle draw magic and wisdom from the moon. |
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Circle of the Moon Features |
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Lunar Protection Beginning when you
join this circle at 3rd level, when you or another creature is reduced to 0
hit points within 15 feet of you, you can expend one of your ‘call of the
wild’ uses as a reaction to have the creature drop to 1 hit point instead. A
creature must finish a short or long rest before it can benefit from this
feature again. If the attack was made with a silvered weapon, this feature
does not work. Moon Form Also at 3rd level,
you add the following wild traits to the wild traits available to your great
beast spirits: Moon
Hide (counts as 2 wild traits). This creature loses the
ability to concentrate on spells and gains resistance to bludgeoning,
piercing, and slashing damage. Silvered weapons ignore this resistance. |
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Lycanthropy Beginning
at 10th level, you add the following wild traits to the wild traits available
to your great beast spirits: Hybrid
Form. This creature can
change between its normal form and a humanoid form as a bonus action on each
of its turns. While in humanoid form, the creature has the traits and visage
of a great beast spirit while it can use objects and weapons that require
hands. When the creature takes the attack action in humanoid form, it can
replace any attack it makes with the attack action with an attack with a
weapon it is wielding instead. Lunar
Rage. The creature loses
the ability to concentrate on spells. Instead, when this creature attacks makes
a melee attack, it has advantage on melee attack rolls
and it can add a bonus to melee weapon and unarmed damage rolls equal to the
number of wild traits it possesses. All attacks against this creature have
advantage. Lunar
Mending (counts as 2 wild traits). This creature recovers
hit points equal to its Constitution modifier at the beginning of each of its
turns. Moonlight Magic Also
beginning at 10th level, you can cast your 1st and 2nd level moon spells
without expending a spell slot once each between short or long rests. Moon Curse At
18th level, you learn the dominate person spell as a druid
spell and can cast it without expending a spell slot. When you cast this
spell with this feature, the target also gains the effect of your ‘wild
shape’ feature if it fails the saving throw. While wild shaped, the target
uses one of the ‘great beast spirit’ templates available to you (your choice
when you cast the spell) but does not gain any temporary hit points. Instead,
the target remains transformed for the duration of the spell. The wild shaped
target gains the ‘moon hide’, ‘hybrid form’, and ‘lunar rage’ wild traits for
the duration. A remove curse spell can end this spell early. Once the
spell ends on a creature or on a successful save, that creature is immune to
this effect for 24 hours. |
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