Druid

 

Druid: Druid Circles: Circle of the Moon

Druids of the Circle of the Moon are fierce guardians of the wilds. Their order gathers under the full moon to share news and trade warnings. Druids of this circle draw magic and wisdom from the moon.

Circle of the Moon Features

Lunar Protection

Beginning when you join this circle at 3rd level, when you or another creature is reduced to 0 hit points within 15 feet of you, you can expend one of your ‘call of the wild’ uses as a reaction to have the creature drop to 1 hit point instead. A creature must finish a short or long rest before it can benefit from this feature again. If the attack was made with a silvered weapon, this feature does not work.

 

Moon Form

Also at 3rd level, you add the following wild traits to the wild traits available to your great beast spirits:

Moon Hide (counts as 2 wild traits). This creature loses the ability to concentrate on spells and gains resistance to bludgeoning, piercing, and slashing damage. Silvered weapons ignore this resistance.

 

Circle of the Moon Spells

Druid level

Spells

1

Distracting ire

3

Moonbeam

5

Remove curse

7

Fount of moonlight

9

Moonbow

Lycanthropy

Beginning at 10th level, you add the following wild traits to the wild traits available to your great beast spirits:

Hybrid Form. This creature can change between its normal form and a humanoid form as a bonus action on each of its turns. While in humanoid form, the creature has the traits and visage of a great beast spirit while it can use objects and weapons that require hands. When the creature takes the attack action in humanoid form, it can replace any attack it makes with the attack action with an attack with a weapon it is wielding instead.

Lunar Rage. The creature loses the ability to concentrate on spells. Instead, when this creature attacks makes a melee attack, it has advantage on melee attack rolls and it can add a bonus to melee weapon and unarmed damage rolls equal to the number of wild traits it possesses. All attacks against this creature have advantage. 

Lunar Mending (counts as 2 wild traits). This creature recovers hit points equal to its Constitution modifier at the beginning of each of its turns.

 

Moonlight Magic

Also beginning at 10th level, you can cast your 1st and 2nd level moon spells without expending a spell slot once each between short or long rests.

 

Moon Curse

At 18th level, you learn the dominate person spell as a druid spell and can cast it without expending a spell slot. When you cast this spell with this feature, the target also gains the effect of your ‘wild shape’ feature if it fails the saving throw. While wild shaped, the target uses one of the ‘great beast spirit’ templates available to you (your choice when you cast the spell) but does not gain any temporary hit points. Instead, the target remains transformed for the duration of the spell. The wild shaped target gains the ‘moon hide’, ‘hybrid form’, and ‘lunar rage’ wild traits for the duration. A remove curse spell can end this spell early. Once the spell ends on a creature or on a successful save, that creature is immune to this effect for 24 hours.