Druid

 

Druid: Druid Circles: Circle of the Shepherd

A shepherd druid forms a close bond with the spirits of nature. Using primal totems, they channel the strength of spirits to empower living creatures around them and to maintain harmony within their surroundings.

Circle of the Shepherd Features

Totem Animal

You add the following wild traits to the wild traits available to your great beast spirits:

Spirit Guide. When you apply this trait to a great beast spirit template, you select one of your other wild trait options available to that great beast spirits. Instead of gaining the wild shape, this creature can bestow the chosen wild trait onto another creature within 5 feet of it as a bonus action. The target creature gains the benefit of the chosen wild trait until the beginning of this creature’s next turn.

 

 

Circle of the Shepherd Spells

Druid level

Spells

1

Speak with animals

3

Borrowed knowledge

5

Spirit shroud

7

Dimensional anchor

9

Bestow magic gift

Spirit Totem

As a bonus action, you can expend a use of your call of the wild feature to magically summon an incorporeal spirit to a point you can see within 60 feet of you. The spirit is transparent and resembles one of your great beast spirits. The spirit is indestructible and lasts for 1 minute. As a bonus action, you can move the spirit up to 60 feet to a point you can see.

When you use this ability, you must select one of the wild traits available to the great beast spirit that your spirit totem resembles (not including spirit guide). Each willing creature of your choice within 30 feet of the totem gains the benefit of this wild trait for the duration or until they are more than 30 feet away from the totem.

 

Living Spirits

Beginning at 10th level, the natural spirits help keep your allies alive. You learn the cure wounds and channel healing spells. These spells count as druid spells for you, and you always have them prepared, though they do not count against the number of spells you can prepare each day. You also gain the following benefits:

          You can cast the spells granted by this feature even when you are wild shaped.

          When you cast cure wounds, you can cast it through your ‘totem animal’ or any creature you have summoned as if you were in that creature’s space.

          When you cast channel healing, you can have the spell originate from the space of your ‘spirit totem’.

          You do not have to expend a use of your ‘call of the wild’ when you call a ‘woodland friend’.

          All creatures you summon with spells or ability have their maximum hit points increased by an amount equal to your druid level.

 

Guardian Spirits

At 18th level, the spirits come to your aid when you need them. When you roll initiative, you can cast one spell from the primal spell list that summons a creature as part of rolling initiative.

Once between long rests, you can use this feature without expending a spell slot. When you do so, you can cast any 6th level or lower spell from the primal spell list that summons a creature and you do not need to have the spell prepared to use this ability. If you do so, the spell is cast as if it was cast with a 6th level spell slot. When cast like this, the only lasts 1 minute and it does not require concentration.