Druid

 

Druid: Nature’s Boon: Monstrosity Shape

 

Monstrosity Shape

Your wild shape can change you into powerful monstrosities, granting you the following benefits:

          Any time you wild shape and benefit from this boon, the template’s creature type changes to monstrosity while wild shaped.

          When you use your wild shape, you can choose wild traits freely from all the great beast spirits you know.

          Once between short or long rests, you gain an additional 10 temporary hit points when you wild shape.

You also add the following wild trait options to the list of options available to your great beast templates:

Huge (counts as 4 wild traits). The creature’s size is huge and as a result the creature’s armour class becomes 16 instead of the template’s normal armour class and it does not add Dexterity to its armour class. The creature also adds 1d6 damage bonus to its melee damage rolls and its reach increases by 5 feet. The huge trait replaces the template’s physical ability scores with: Strength 18 (+4), Dex 11 ( - ), Con 17 (+3).

Multiple Heads. The creature has advantage on saving throws against spells and effects that cause it to become blinded, charmed, dazed, deafened, frightened, stunned, or unconscious.

Multiattack: Toxic Spit. (counts as 2 wild traits). This creature can use a bonus action to make a special attack, toxic spit:

          Toxic Spit. Ranged attack, range (15/45), 2d4 acid or poison damage (your choice when you select this wild trait). On a hit, the target must make a Dexterity saving throw or be blinded until the end of its turn.