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Druid |
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Druid: Nature’s Boon: Monstrosity Shape |
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Monstrosity Shape |
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Your wild shape can
change you into powerful monstrosities, granting you the following benefits: •
Any time you wild shape and benefit
from this boon, the template’s creature type changes to monstrosity while
wild shaped. •
When you use your wild shape, you can
choose wild traits freely from all the great beast spirits you know. •
Once between short or long rests, you
gain an additional 10 temporary hit points when you wild shape. You also add the
following wild trait options to the list of options available to your great
beast templates: Huge
(counts as 4 wild traits). The creature’s size is
huge and as a result the creature’s armour class becomes 16 instead of the
template’s normal armour class and it does not add Dexterity to its armour
class. The creature also adds 1d6 damage bonus to its melee damage rolls and
its reach increases by 5 feet. The huge trait replaces the template’s
physical ability scores with: Strength 18 (+4), Dex 11 ( - ), Con 17 (+3). Multiple
Heads. The creature has advantage on saving
throws against spells and effects that cause it to become blinded, charmed,
dazed, deafened, frightened, stunned, or unconscious. Multiattack:
Toxic Spit. (counts as 2 wild traits). This creature can
use a bonus action to make a special attack, toxic spit: •
Toxic Spit. Ranged
attack, range (15/45), 2d4 acid or poison damage (your choice
when you select this wild trait). On a hit, the target must make a Dexterity
saving throw or be blinded until the end of its turn. |