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Arcanist |
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Arcanist: Arcanist Vocation: Channeller |
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With a deft hand and quick reflexes, this
arcanist excels in the delicate art of weaponizing the simplest of spells
through their spellcasting focus. |
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Channeller Features |
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Signature infusion Combat Magic At 1st or 3rd
level, you gain the following abilities when you are attuned to a
spellcasting focus: •
Whenever you attune to a spellfocus, you can select a cantrip from any spell list.
You can replace this cantrip with another cantrip when you finish a short or
long rest or when you reattune to the focus. The cantrip must be one that
requires a spell attack or saving throw. While wielding the spellfocus,
you can cast this cantrip using your spellcasting modifier. If you are
attuned to more than one spellfocus, you can select
a different cantrip for each spellfocus. •
While wielding a magical spellcasting
focus, you can use a bonus action to cast a cantrip with a normal casting
time of one action. You can use this ability twice between short or long
rests. Channeler
Proficiencies You are proficient
with either Woodcarver’s tools or the Jeweller’s tools. Dedicated Focus Beginning at 7th or
9th level, you gain an additional use of your ‘combat magic’ bonus action
(for a total of three uses between short or long rests). In addition,
whenever you use your ‘combat magic’ bonus action to cast a cantrip, you can
add one of the following special abilities to that cantrip (if the cantrip
has a duration, it only gets this benefit the turn you cast it): •
Advantage.
If the cantrip requires an attack roll, you make the attack with advantage. •
Intensity.
If the cantrip requires a saving throw, a target takes an additional 1d10
damage on a failed saving throw. Overchannel Beginning at 13th
or 15th level, when you use an action to cast a cantrip that targets one or
more creatures, you can have that cantrip target a number of additional
targets equal to your intelligence modifier. You can use this ability once
between long rests. You also gain an
additional use of your ‘combat magic’ bonus action (for a total of four uses
between short or long rests). In addition, when
you use your ‘combat magic’ bonus action to cast a cantrip, you can add one
of the following special abilities to that cantrip instead of the ‘dedicated
focus’ features (if the cantrip has a duration, it only gets this benefit the
turn you cast it): •
Improved Advantage.
If the cantrip requires an attack roll, you make the attack with advantage
and you roll three dice (instead of two) and chose the highest for the rolls. •
Improved Intensity.
If the cantrip requires a saving throw, a target takes an additional 3d10
damage on a failed saving throw. |