Arcanist

 

Arcanist: Arcanist Vocation: Channeller

With a deft hand and quick reflexes, this arcanist excels in the delicate art of weaponizing the simplest of spells through their spellcasting focus.

Channeller Features

Signature infusion

Warmage’s Focus

 

Combat Magic

At 1st or 3rd level, you gain the following abilities when you are attuned to a spellcasting focus:

          Whenever you attune to a spellfocus, you can select a cantrip from any spell list. You can replace this cantrip with another cantrip when you finish a short or long rest or when you reattune to the focus. The cantrip must be one that requires a spell attack or saving throw. While wielding the spellfocus, you can cast this cantrip using your spellcasting modifier. If you are attuned to more than one spellfocus, you can select a different cantrip for each spellfocus.

          While wielding a magical spellcasting focus, you can use a bonus action to cast a cantrip with a normal casting time of one action. You can use this ability twice between short or long rests.

Channeler Proficiencies

You are proficient with either Woodcarver’s tools or the Jeweller’s tools.

 

Dedicated Focus

Beginning at 7th or 9th level, you gain an additional use of your ‘combat magic’ bonus action (for a total of three uses between short or long rests).

In addition, whenever you use your ‘combat magic’ bonus action to cast a cantrip, you can add one of the following special abilities to that cantrip (if the cantrip has a duration, it only gets this benefit the turn you cast it):

          Advantage. If the cantrip requires an attack roll, you make the attack with advantage.

          Intensity. If the cantrip requires a saving throw, a target takes an additional 1d10 damage on a failed saving throw.

 

Overchannel

Beginning at 13th or 15th level, when you use an action to cast a cantrip that targets one or more creatures, you can have that cantrip target a number of additional targets equal to your intelligence modifier. You can use this ability once between long rests.

You also gain an additional use of your ‘combat magic’ bonus action (for a total of four uses between short or long rests).

In addition, when you use your ‘combat magic’ bonus action to cast a cantrip, you can add one of the following special abilities to that cantrip instead of the ‘dedicated focus’ features (if the cantrip has a duration, it only gets this benefit the turn you cast it):

          Improved Advantage. If the cantrip requires an attack roll, you make the attack with advantage and you roll three dice (instead of two) and chose the highest for the rolls.

          Improved Intensity. If the cantrip requires a saving throw, a target takes an additional 3d10 damage on a failed saving throw.