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ARCANIST |
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Arcanist |
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Arcanist: Infusion |
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The arcanist learns
a number of infusions as they gain levels. When you place an
infusion on an item, you select one of the three infusion options to place on
the item. Once you reach 10th level, you can place two instead of one
infusion option from that infusion on the item. An infused item
counts as a magical item that requires attunement. Each infusion can only be
placed on certain types of items as described in the description for each
infusion. A creature that is attuned to the items gains the abilities of the
item. When an infusion refers to the creator’s Intelligence modifier it
refers to your Intelligence modifier regardless of whether you use the item
yourself or give it to another creature to use. If an infusion
calls for a saving throw, the DC equals 8 + your proficiency bonus +
your Intelligence modifier |
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Infusion: |
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Choose from the
following infusions: |