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ARCANIST |
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Arcanist |
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Arcanist: Infusion |
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Arcane Cannon This infusion can
be placed on a weapon with the trigger property. The arcane cannon
can be used as a spellcasting focus. |
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Infusion Options |
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Flame Cannon As a bonus action,
you the weapon spews a line that is 30 feet long and 5 feet wide. Roll a
number of d6 equal to the creator’s intelligence modifier. Each creature in
the line must make a Dexterity saving throw. On a failed saving throw, a
creature takes fire damage equal to the roll and starts burning.
Creatures take half as much damage on a successful save and do not start burning.
You can use this ability once between short or long rests. Force Cannon As a bonus action,
the next attack you make with the weapon before the end of your turn becomes
infused with magic. The attack is made with advantage and ignores
disadvantage if made within the weapon’s long range. On a hit, the weapon
deals an additional 1d6 force damage, and the target is pushed 10 feet away
from you. You can use this bonus action a number of times between long rests
equal to the creator’s intelligence modifier. Stun Cannon As a bonus action,
you send a wave of debilitating energy at one target within 60 feet. On a
hit, the target must make a Constitution saving throw or become stunned
until the end of your next turn or until it takes damage. You can use this
bonus action a number of times between short or long rests equal to the
creator’s Intelligence modifier. |