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ARCANIST |
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Arcanist |
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Arcanist: Infusion |
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Prototype Construct This infusion can
be placed on a specially prepared construct worth at least 100 gold pieces. This infusion
grants you a prototype construct using the prototype construct template (see
below). You must be a spellcaster to attune to the prototype construct. The
prototype construct’s melee attacks count as simple weapons as well as
unarmed strikes. The Prototype
Construct has a number of Hit Dice [d8] equal to your level. |
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Infusion Options |
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Arcane Warrior The construct’s
strength score becomes 16 instead of 12. When making this infusion, the
creator can also touch a piece of armour. The armour becomes part of the
creature and the creature gains proficiency with that armour and counts as
wearing that armour. The construct also has hands, and it counts a wearing knuckle
gloves. As an action, the construct can make two
attacks with these special knuckle gloves instead of its iron bite
attack. Shield Guardian The construct can
as an action emit a burst of protective energy that protects itself and each
creature of your choice within 10 feet of it with a special ward. The ward
has hit points equal to twice your level + the creator’s Intelligence
modifier and lasts until the end of the construct’s next turn. Whenever a
protected target takes damage, the ward takes the damage instead. If this
damage reduces the ward to 0 hit points, the target takes any remaining
damage. If the target is ever more than 10 feet from the construct, it also
loses the ward’s protection. The construct can
use this ability once between short or long rests. Weapon Platform Your construct has
several legs and receives a climbing speed equal to its walking speed and has
the ability to move up, down, and across vertical surfaces and upside down
along ceilings. The construct also carries a special cannon that you can
activate as an action if you are within 60 feet of the construct. Whenever
you fire the cannon, you make a spell attack against a creature you can see
within 300 feet of the construct. On a hit, the cannon deals 3d12 thunder
damage. Once fired, the cannon cannot fire again until you finish a long rest
or until you expend a spell slot as an action when you touch the cannon to
reload it. When you reload the cannon with a spell slot the cannon deals 2d12
+ 1d12 for each spell slot level thunder damage on a hit. |
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