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Rune Carver |
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Arcanist: Arcanist Vocation: Rune
Carver |
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This arcanist understands the ancient magic
of runes, a practice that originated with the ancient giants. |
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Rune Carver Features |
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Signature infusion Rune smith At 1st or 3rd
level, you are not limited to quarterstaffs when infusing an item with your
runic staff infusion. You can instead infuse any weapon, armour, shield, or
creature with that infusion. When placed on a creature, that creature can use
the infusion as if it wielded an item infused with the runic staff infusion.
The creature must still attune to the infusion. When you finish a
long rest, you can also inscribe two ancient runes (from the list below) on a
weapon, armour, shield, or creature you touch. The target creature or a
creature wielding an object imbued with the rune is empowered by the rune. Each rune bestows
the following benefits onto the creature wielding or wearing the ancient
rune: •
You gain the passive ability until the rune disappears. •
You can invoke the rune as a bonus action. After the
rune has been invoked, it cannot be invoked again, and the rune disappears
once the invoked effect ends. If the effect requires a saving throw or an
attack, it uses your spell attack or saving throw. If you have more
than two ancient runes in effect, the oldest rune disappears. Rune Carver Proficiencies You are proficient
with either Smith’s tools or the Woodcarver’s tools. Student of Runes Beginning at 7th or
9th level, your understanding of runes deepens, granting you the following
abilities: •
You can inscribe one additional rune
(for a total of three different runes) with your ‘rune smith’ feature when
you finish a long rest. The runes must be inscribed on different targets. •
You can touch one rune that you have
inscribed as an action and expend a spell slot. That rune can be invoked an
additional number of times equal to the level of the spell slot expended. These
extra uses last until you finish a long rest or until they have been spent. A
rune does not disappear if it still has additional uses remaining. Rune Master Beginning at 13th
or 15th level, you master ancient runes giving you the following abilities: •
When you finish a short rest, you can
inscribe a rune on an object or a creature if you
have less than three active runes. •
You always know the location of any
object or creature that you have inscribed with a rune. •
You know the symbol spell and can cast
it once between long rests without expending material components. When you
cast symbol with this feature, the spell’s duration changes to ‘24 hours or
until triggered’. |
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Ancient Rune Options: |
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