Ranger Archetypes

Fey Wanderer

Fey Wanderers are rangers who represents both the mortal and the fey realms. These rangers enhance their martial prowess through fey magic and ancient rites.

Fey Wanderer Conclave Spells

Otherworldly Glamour

At 3rd level, you can cause each creature within 10 feet of you to make a Wisdom saving throw as a bonus action. Creatures that fail their saving throws are all charmed or frightened by you (your choice) for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.

You can use this feature a number of times between long rests equal to your Wisdom modifier.

 

Fey Companion

Also at 3rd level, you learn the find familiar spell and can cast it without expending a spell slot.

When you cast find familiar with this feature, the summoned creature’s type is fey.

 

Fey Reinforcements

Beginning at 9th level, you know the spell call woodland beings. It doesn't count against the number of ranger spells you know, and you can cast it without a material component. You can also cast this spell once between short or long rests without expending a spell slot.

Whenever you start casting the spell, you can modify it so that it doesn't require concentration. If you do so, the spell's duration becomes 1 minute for that casting.

 

Misty Guide

Beginning at 17th level, you can cast the misty step spell without expending a spell slot. Whenever you cast misty step, you can bring along one willing creature you can see within 5 feet of you. That creature teleports to an unoccupied space of your choice within 5 feet of your destination space.

Ranger Level

Spells

3

charm person

5

mischief

9

vortex warp

13

dimension door

17

commune with nature