|
Ranger |
|||||||||||||||
|
Ranger: Ranger Conclave: Woodland Warden |
|||||||||||||||
|
Woodland Wardens are guardians of the natural world. These
Rangers work as protectors of druidic sites or sacred natural sites. They can
also be found in service of militant druidic sects waging war on nearby
settlements. |
|||||||||||||||
|
Woodland Warden Features |
|||||||||||||||
|
Nature Magic At 3rd level, you
gain additional magical abilities: •
You learn one cantrip from the primal
spell list. •
You can cast each of your ‘woodland
warden spells’ once between long rests without expending a spell slot. Ritual
casting You can also cast a
ranger spell as a ritual if that spell has the ritual tag and you have the
spell prepared. Nature’s Protection At 9th level, you
gain immunity to poison damage, as well as the diseased and poisoned conditions. You also learn the protection
from energy spell and can cast it once between short or long rests
without expending a spell slot. |
|
||||||||||||||
|
Timeless Body Beginning
at 17th level, when you are reduced to 0 hit points and are not killed
outright, you can choose to drop to 1 hit point instead. Once you use this
ability, you can't use it again until you finish a short or a long rest. Your
body also does not perish easily. When you roll death saves, you regain 1 hit
point and return to consciousness whenever you roll as success on the save. Additionally,
you suffer none of the drawbacks of old age, and you can't be aged magically Nature’s Grasp Also
beginning at 17th level, your bond with nature allows you to command plants
to aid you in combat. As
a bonus action, you can target one creature that is inside an area of
difficult terrain created by magical or natural plants. The target must make
a Strength saving throw or be retrained by the plants. The
target can repeat the saving throw at the end of each of its turns, ending
the effect on itself on a successful save. You favoured enemies have
disadvantage on saving throws against this effect. |
|||||||||||||||