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Ranger |
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Ranger: Ranger Conclave: Horizon Walker |
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Horizon walkers guard the world against threats that originate
from other planes or that seek to ravage the mortal realm with otherworldly
magic. They seek out planar portals and keep watch over them. |
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Horizon Walker Features |
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Planar Jaunt At 3rd level,
you learn the jaunt cantrip. Horizon Shift Also at 3rd
level, as a bonus action, you become ethereal until the end of your turn. While ethereal,
you can move in any direction. You can see and hear the plane you shifted
from, but everything there looks grey, and you can't see anything more than
60 feet away. While you are ethereal, you can only affect and be affected by
other creatures on that plane. You ignore all objects, creatures, and effects
that aren't on the ethereal plane, allowing you to move through objects you
perceive on the plane you originated from. You can use
this feature once between short and long rests. |
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Distant Strikes Beginning
at 9th level, you gain the ability to pass between the planes in a blink of
an eye. When you use the attack action, you can teleport up to 10 feet before
each attack to an unoccupied space you can see. If
you attack at least two different creatures when you take the attack action,
you can teleport up to 10 feet again and make one additional attack against
one of your favoured enemies. This attack does an additional 1d6 force
damage. Horizon Walk Beginning
at 17th level, you can bring along any number of willing creatures within 5
feet of you when you use you ‘horizon shift’ feature. In addition, you can
have the effect last for up to 1 minute when you bring along other creatures
or up to 1 hour if you do not bring other creatures along. While in the
ethereal plane, you return yourself and all creatures to the plane you shifted
from with another bonus action. |
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