Rogue is under Reconstruction!

Apologies for the mess!

 

Rogue

 

Rogue: Roguish Archetype: Thief

The Thief is a master of stealth and cunning, skilled in the arts of pickpocketing, lockpicking, and silent infiltration. With quick reflexes and a sharp mind, they excel at slipping into the shadows, bypassing traps, and liberating valuables from even the most secure locations, making them indispensable for any adventuring party.

 

Thief Features

Upper-story Work

When you choose this archetype at 3rd level, you gain the following benefits:

          You gain a climb speed equal to your speed.

          When you make a running jump, the distance you jump increases by a number of feet equal to your Dexterity modifier.

          You automatically succeed on any Dexterity (acrobatics) check to maintain you balance or avoid falling.

          You have advantage on a Dexterity (stealth) checks and Wisdom (perception) checks if you move no more than half your speed on your turn.

 

Improved Cunning Action

As a thief, you can use a bonus action to gain one of the following benefits:

          Escape Artist. On your turn, you can repeat the saving throw against one spell or effect that is causing you to be grappled or restrained ending the condition on a success.

          Flanking. On your turn, you can use a sneak attack option that normally requires advantage on the attack even if you do not have advantage on the attack roll. To use this bonus action, one of your allies must be within 5 feet of the target and that ally cannot be incapacitated.

          Tumble. Until the end of your turn, you can move through the space of hostile creatures regardless of their size. You treat the space of hostile creatures as difficult terrain.

 

Thief’s Luck

Beginning at 10th level, luck smiles upon you more than other people. Once between short or long rests when you hit a creature with a sneak attack, you can make that sneak attack an automatic critical hit.

 

Thief Tactics

Beginning at 18th level, your underhand tactics grant you the following benefits:

          You can choose additional rogue tactics from the list of rogue tactics.

          When you use a sneak attack option, you can always replace the attack’s damage dice with a number of d10 equal to your sneak attack value instead of the normal damage roll for that sneak attack option.