Rogue is under Reconstruction!
Apologies for the mess!
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Rogue |
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Rogue: Roguish Archetype: Thief |
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The Thief is a master of stealth and cunning, skilled in the arts
of pickpocketing, lockpicking, and silent infiltration. With quick reflexes
and a sharp mind, they excel at slipping into the shadows, bypassing traps,
and liberating valuables from even the most secure locations, making them
indispensable for any adventuring party. |
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Thief Features |
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Upper-story Work When you choose
this archetype at 3rd level, you gain the following benefits: •
You gain a climb speed equal to your
speed. •
When you make a running jump, the
distance you jump increases by a number of feet equal to your Dexterity
modifier. •
You automatically succeed on any
Dexterity (acrobatics) check to maintain you balance or avoid falling. •
You have advantage on a Dexterity
(stealth) checks and Wisdom (perception) checks if you move no more than half
your speed on your turn. Improved Cunning Action As a thief, you can
use a bonus action to gain one of the following benefits: •
Escape Artist. On
your turn, you can repeat the saving throw against one spell or effect that
is causing you to be grappled or restrained ending the condition
on a success. •
Flanking.
On your turn, you can use a sneak attack option that normally requires
advantage on the attack even if you do not have advantage on the attack roll.
To use this bonus action, one of your allies must be within 5 feet of the
target and that ally cannot be incapacitated. •
Tumble. Until
the end of your turn, you can move through the space of hostile creatures
regardless of their size. You treat the space of hostile creatures as
difficult terrain. Thief’s Luck Beginning at 10th
level, luck smiles upon you more than other people. Once between short or
long rests when you hit a creature with a sneak attack, you can make
that sneak attack an automatic critical hit. Thief Tactics Beginning at 18th
level, your underhand tactics grant you the following benefits: •
You can choose additional rogue
tactics from the list of rogue tactics. •
When you use a sneak attack option,
you can always replace the attack’s damage dice with a number of d10 equal to
your sneak attack value instead of the normal damage roll for that sneak
attack option. |