Rogue is under Reconstruction!

Apologies for the mess!

 

Rogue

 

Rogue: Roguish Archetype: Phantom

The Phantom Rogue walks the thin line between life and death, drawing power from the ethereal echoes of the deceased. Shrouded in mystery and spectral grace, these rogues gain  uncanny abilities from beyond the grave.

 

Phantom Features

Tokens of the Departed

Also at 3rd level, you’re able to snatch a token from the departing soul, a sliver of its life essence that takes physical form. As a reaction when a creature you can see dies within 30 feet of you, you can open your free hand and magically cause a tiny trinket to appear there, a soul trinket.

You can have a maximum number of soul trinkets equal to your Charisma modifier, and you can’t create one while at your maximum. You can use soul trinkets in the following ways:

          Essence of Death. While a soul trinket is on your person, you have advantage on death saving throws and once if you succeed on a death saving throws, you can immediately regain a number of hit points equal to twice your rogue level, which destroys one of your soul trinkets.

          Whispers of the Dead. As an action, you can destroy one of your soul trinkets. When you do so, you can ask the spirit associated with the trinket one question. The spirit appears to you and answers in a language it knew in life. The spirit knows only what it knew in life, as determined by the DM. You can also choose one skill or tool proficiency that you lack and gain it, as the ghostly delivers the knowledge to you from beyond the grave. You lose this proficiency when you use this feature to gain a different proficiency.

          Wail from the Grave. As an action, you can destroy a soul trinket to immediately roll a number of d6 equal to half your rogue level (rounded down) and deal that much psychic damage to a creature you can see within 30 feet.

 

Ghost Walk

Beginning at 10th level, you can phase partially into the realm of the dead, becoming like a ghost. As a bonus action, you assume a spectral form. While in this form, you have a flying speed of 30 feet, you can hover, and you have resistance to all damage but force damage. You can also move through creatures and objects, but you take 1d10 force damage if you end your turn inside a creature or an object. You stay in this form for up to 1 minutes, until you lose concentration (as if you were concentrating on a spell), or until you end it (no action required). When you use this ability, you can expend one of your soul trinkets to also become invisible for the duration.

You can use this ability once between long rests. You can also regain the use of this ability by destroying one of your soul trinkets as part of a bonus action to activate the ability.

 

Death Strike

Starting at 18th level, you become a master of instant death. When you hit a bloodied creature, you can destroy two of your soul trinkets to have the creature make a Constitution saving throw. On a failed save, the target becomes vulnerable to damage from the attack. If the target is also diseased, incapacitated, poisoned, or weakened, it has disadvantage on this saving throw. Whether the target succeeds or fails this saving throw, it is immune to this ability until you finish a long rest.