Rogue is under Reconstruction!
Apologies for the mess!
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Rogue |
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Rogue: Roguish Archetype: Phantom |
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The Phantom Rogue walks the thin line between life and death,
drawing power from the ethereal echoes of the deceased. Shrouded in mystery
and spectral grace, these rogues gain uncanny abilities from beyond the
grave. |
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Phantom Features |
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Tokens of the Departed Also at 3rd
level, you’re able to snatch a token from the departing soul, a sliver of its
life essence that takes physical form. As a reaction when a creature you can
see dies within 30 feet of you, you can open your free hand and magically
cause a tiny trinket to appear there, a soul trinket. You can
have a maximum number of soul trinkets equal to your Charisma modifier, and
you can’t create one while at your maximum. You can use soul trinkets in the
following ways: •
Essence of Death. While
a soul trinket is on your person, you have advantage on death saving throws
and once if you succeed on a death saving throws, you can immediately regain
a number of hit points equal to twice your rogue level, which destroys one of
your soul trinkets. •
Whispers of the Dead. As
an action, you can destroy one of your soul trinkets. When you do so, you can
ask the spirit associated with the trinket one question. The spirit appears
to you and answers in a language it knew in life. The spirit knows only what
it knew in life, as determined by the DM. You can also choose one skill or
tool proficiency that you lack and gain it, as the ghostly delivers the
knowledge to you from beyond the grave. You lose this proficiency when you
use this feature to gain a different proficiency. •
Wail from the Grave. As
an action, you can destroy a soul trinket to immediately roll a number of d6
equal to half your rogue level (rounded down) and deal that much psychic
damage to a creature you can see within 30 feet. Ghost Walk Beginning at 10th
level, you can phase partially into the realm of the dead, becoming like a
ghost. As a bonus action, you assume a spectral form. While in this form, you
have a flying speed of 30 feet, you can hover, and you have resistance to all
damage but force damage. You can also move through creatures and objects, but
you take 1d10 force damage if you end your turn inside a creature
or an object. You stay in this form for up to 1 minutes, until you lose
concentration (as if you were concentrating on a spell), or until you end it (no
action required). When you use this ability, you can expend one of your soul
trinkets to also become invisible for the duration. You can use this ability
once between long rests. You can also regain the use of this ability by
destroying one of your soul trinkets as part of a bonus action to activate
the ability. Death Strike Starting at 18th
level, you become a master of instant death. When you hit a bloodied creature,
you can destroy two of your soul trinkets to have the creature make a
Constitution saving throw. On a failed save, the target becomes vulnerable to
damage from the attack. If the target is also diseased,
incapacitated, poisoned, or weakened, it has
disadvantage on this saving throw. Whether the target succeeds or fails this
saving throw, it is immune to this ability until you finish a long rest. |