Rogue is under Reconstruction!
Apologies for the mess!
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Rogue |
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Rogue: Roguish Archetype: Swashbuckler |
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The Swashbuckler is the epitome of dashing charm and adventurous
flair, effortlessly blending rakish charm and the grace of a master fencer
with a flair for dramatic duels. |
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Swashbuckler Features |
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Fancy Footwork When you become a
swashbuckler at 3rd level, you learn how to land a strike without reprisal. When you hit a
creature with a melee or ranged attack, you gain a bonus to your armour class
against that creature equal to your Charisma modifier until the beginning of
your next turn. You cannot use this feature if you wear medium or heavy
armour or if you wield a shield. Rakish Combatant Also at 3rd level,
you also gain an additional way to use your sneak attack. When you take the
attack action on your turn and hit a creature with an attack, you can make a
sneak attack against the creature as a bonus action instead. You cannot use
this bonus action if you have already made a sneak attack on your turn. You
can only use this ability against a creature that is within 5 feet of you but
only if there are no other creatures within 5 feet of you or the target
creature. Sneak
Attack: rakish manoeuvre When
you take the attack action, you can replace an attack with a special melee
attack, a rakish manoeuvre: •
Rakish Manoeuvre. You
must make this attack against a creature you have already hit with another
attack on your turn. You must make this attack with a melee finesse
weapon. On a hit, you can add number of d6 equal to your sneak attack value
to the weapon’s damage roll. When you hit a
creature with your ‘rakish manoeuvre’, the target must also succeed on a
Dexterity saving throw or suffer one of the following effects: •
The target drops one item of your
choice that it’s holding. The item lands at the target’s feet unless you have
a free hand to catch the item instead. •
The target becomes flat-footed
and the next attack against the target has advantage before the beginning of
your next turn. •
You can immediately move the target to
another space within 5 feet of you. Master Duellist Also beginning at 10th
level, your mastery of the blade grants you the following benefits: •
You can attack twice, instead of once,
whenever you take the attack action on your turn. •
Once between short or long rests, you can
make up to two sneak attacks on your turn instead of only one. Duellist Reflexes When you reach 18th
level, you have become adept at striking and weaving. You can take two turns
during the first round of any combat. You take your first
turn at your normal initiative and your second turn at your initiative minus
10. You can’t use this
feature when you are surprised. |