Swashbuckler
The Swashbuckler is the epitome of dashing charm and adventurous flair, effortlessly blending rakish charm and the grace of a master fencer with a flair for dramatic duels.
Fancy Footwork
When you become a swashbuckler at 3rd level, you learn how to land a strike without reprisal.
Once on your turn, when you attack another creature, that creature gains a penalty to all attack rolls against you equal to your Charisma modifier until the beginning of your next turn. You cannot use this feature if you wear medium or heavy armour or wield a shield.
Rakish Manoeuvre
You also gain an additional way to use your sneak attack. When you take the attack action on your turn, you can use your sneak attack special attack as a bonus action instead of an action.
You don’t need advantage on the attack roll to use your sneak attack like this against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don't have disadvantage on the attack roll.
All the other rules for sneak attack still apply to the attack.
You can use this ability once between short or long rests.
Master Duellist
Also beginning at 9th level, your mastery of the blade lets you turn failure into success in combat.
If you miss with an attack roll, you can roll it again with advantage. If you have not used your sneak attack on this turn, you can use your sneak attack special attack in place of the attack.
Once you do so, you can’t use this feature again until you finish a short or long rest.
Duellist Reflexes
When you reach 18th level, you have become adept at striking and weaving. You can take two turns during the first round of any combat.
You take your first turn at your normal initiative and your second turn at your initiative minus 10.
You can’t use this feature when you are surprised.