Rogue is under Reconstruction!

Apologies for the mess!

 

Rogue

 

Rogue: Roguish Archetype: Monastic Warrior

The Monastic Warrior has honed their skills through rigorous combat training and mental discipline to their focus and draw on an internal reservoir of spiritual power.

 

Monastic Warrior Features

Spiritual Focus

Beginning when you become a monastic warrior at 3rd level, you gain 5 focus points. You can expend these focus points to fuel some of your ‘monastic warrior’ abilities, and you regain all focus points when you finish a short or long rest.

When you first gain this ability, you can expend a focus point to gain one of the following effects:

          Patient Defence. When you take the disengage action, you can expend a focus point to also gain the benefit of the dodge action until the beginning of your next turn.

          Redirect Attack. When you successfully reduce a damage from a melee attack roll to 0 hit points with your ‘deflect attack’ feature, you can expend a focus point to redirect the attack at another creature within reach of the attacking creature. The attacking creature must immediately re-rolls the attack against another creature of your choice.

          Redirect Missile. When you successfully reduce a damage roll from a ranged attack damage roll to 0 hit points with your ‘deflect attack’ feature, you can expend a focus point to throw the projectile at any creature within 30 feet of you. For this attack, you treat the projectile as a simple ranged thrown weapon that you are proficient with. On a hit, the projectile’s damage dice is a number of d6 damage equal to your sneak attack value.

          Spirit Step. When you take the dash action, you can expend a focus point to gain the following additional benefits: your speed increases by 10 feet until the end of your turn, your jump distance is doubled for the turn, you do not need to move at least 10 feet to gain the full benefit of long or high jumps, and you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the movement.

 

Pressure Points

As a monastic warrior, you also know how to strike in a way that blocks the spiritual energy that runs through a target’s body. When you hit a creature with an unarmed strike, you can have the attack deal force damage instead of its normal damage.

Sneak Attack: Pressure Point Strike

As a bonus action, you can expend a focus point to make a special unarmed strike, a pressure point strike:

          Pressure Point Strike. On a hit, you replace this attack’s damage dice with a number of d4 equal to your sneak attack value.

When you hit a creature with a ‘pressure point strike’, the target must succeed on a Constitution saving throw or suffer one of the following effects:

          Crippling Strike. The target falls prone and the target is unable to stand up. The target can repeat the saving throw at the end of each of its turns, ending the effect on a successful saving throw and immediately standing up.

          Stunning Strike. The target is stunned until the end of your next turn.

          Sickening Strike. The target is diseased and poisoned. The target can repeat the saving throw at the end of each of its turns, ending both conditions on a success.

 

Stillness of Mind

Beginning at 10th level, your spiritual focus deepens. Whenever you roll initiative, you gain a number of temporary focus points equal to your Wisdom modifier. These temporary focus points disappear at the end of combat.

You also gain additional ways to expend your focus points:

          Wholeness of Body. As a bonus action, you can expend 2 focus points to recover a number of hit points equal to 2d10 + your rogue level.

          Diamond Soul. When you fail a saving throw, you can expend 2 focus points to reroll that saving throw. You must use the new roll.

 

Perfect Self

Beginning at 18th level, you have developed your body and mind to new heights, granting you the following benefits:

          The number of focus points you gain after a short or long rest through your ‘spiritual focus’ feature increases to 10 instead.

          Once between long rests, you can use an action to cast the heal spell on yourself. When you do so, you also immediately recover focus points as if you had taken a short rest.