Ranger

 

Ranger: Hunter Archetype: Hedge Knight

The simple lifestyle of a Hedge Knight could give the impression that this is a knight that has fallen from grace, when in fact, this warrior’s lifestyle is an active choice. Hedge Knights often shun ownership and sleep rough, accept only little reward for their services. Then again, all rules have exceptions.

 

Hedge Knight Features

Knight’s Quarry

Beginning when you become a hedge knight, you gain the following benefits:

          When a creature hits one of your allies in combat, you can use a reaction to mark that creature. A marked creature count as a favoured enemy until it is reduced to 0 hit points or until 1 minute has passed. While marked, the creature has disadvantage on attack rolls against creatures other than you while you are within 10 feet of the marked target.

          If one of your favoured enemies makes an attack against one of your allies while within 10 feet of you, you gain advantage on the next attack against that creature before the end of your next turn.

          Making an opportunity attack against a favoured enemy does not cause you to become flat-footed. Any creature can still only trigger an opportunity attack from you once between each of your turns.

 

Lowborn

As a hedge knight, you also gain proficiency and expertise with one set of artisan’s tools of your choice.

 

Ancestral Knighthood

Beginning at 10th level, you gain training with heavy armour and learn a fighting style from the list of fighting styles available to the fighter.

Armoured Casting

You ignore spell failure from armour when you cast ranger spells wearing heavy armour.